UltimateZoneBuilder/Source/Native/OpenGL
2020-01-02 21:32:08 +02:00
..
gl_load Rearrange the code slightly so it is easier to add other backends 2019-12-23 20:09:38 +01:00
GLBackend.cpp Rearrange the code slightly so it is easier to add other backends 2019-12-23 20:09:38 +01:00
GLBackend.h Rearrange the code slightly so it is easier to add other backends 2019-12-23 20:09:38 +01:00
GLIndexBuffer.cpp Fix double delete bug 2019-12-26 01:09:31 +01:00
GLIndexBuffer.h Fix double delete bug 2019-12-26 01:09:31 +01:00
GLRenderDevice.cpp Write uniform data into separate structures 2020-01-02 21:32:08 +02:00
GLRenderDevice.h Write uniform data into separate structures 2020-01-02 21:32:08 +02:00
GLShader.cpp Added GLSL shader preprocessor 2020-01-01 22:41:04 +02:00
GLShader.h Rearrange the code slightly so it is easier to add other backends 2019-12-23 20:09:38 +01:00
GLShaderManager.cpp Rearrange the code slightly so it is easier to add other backends 2019-12-23 20:09:38 +01:00
GLShaderManager.h Rearrange the code slightly so it is easier to add other backends 2019-12-23 20:09:38 +01:00
GLTexture.cpp Fix double delete bug 2019-12-26 01:09:31 +01:00
GLTexture.h Fix double delete bug 2019-12-26 01:09:31 +01:00
GLVertexBuffer.cpp Fix double delete bug 2019-12-26 01:09:31 +01:00
GLVertexBuffer.h Fix double delete bug 2019-12-26 01:09:31 +01:00
OpenGLContext.cpp Only call seterror if the context creation fails 2020-01-02 20:21:38 +01:00
OpenGLContext.h Rearrange the code slightly so it is easier to add other backends 2019-12-23 20:09:38 +01:00