UltimateZoneBuilder/Source/Native/OpenGL/GLBackend.cpp

76 lines
2 KiB
C++

/*
** BuilderNative Renderer
** Copyright (c) 2019 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
*/
#include "Precomp.h"
#include "GLBackend.h"
#include "GLRenderDevice.h"
#include "GLVertexBuffer.h"
#include "GLIndexBuffer.h"
#include "GLTexture.h"
RenderDevice* GLBackend::NewRenderDevice(void* disp, void* window)
{
GLRenderDevice* device = new GLRenderDevice(disp, window);
if (!device->Context)
{
delete device;
return nullptr;
}
else
{
return device;
}
}
void GLBackend::DeleteRenderDevice(RenderDevice* device)
{
delete device;
}
VertexBuffer* GLBackend::NewVertexBuffer()
{
return new GLVertexBuffer();
}
void GLBackend::DeleteVertexBuffer(VertexBuffer* buffer)
{
GLRenderDevice::DeleteObject(static_cast<GLVertexBuffer*>(buffer));
}
IndexBuffer* GLBackend::NewIndexBuffer()
{
return new GLIndexBuffer();
}
void GLBackend::DeleteIndexBuffer(IndexBuffer* buffer)
{
GLRenderDevice::DeleteObject(static_cast<GLIndexBuffer*>(buffer));
}
Texture* GLBackend::NewTexture()
{
return new GLTexture();
}
void GLBackend::DeleteTexture(Texture* texture)
{
GLRenderDevice::DeleteObject(static_cast<GLTexture*>(texture));
}