ZZYZX
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7b5d4a03e9
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Write uniform data into separate structures
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2020-01-02 21:32:08 +02:00 |
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Magnus Norddahl
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10702928ae
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Only call seterror if the context creation fails
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2020-01-02 20:21:38 +01:00 |
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Magnus Norddahl
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6450bdcc67
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Improve error message if OpenGL context creation fails
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2020-01-02 19:45:45 +01:00 |
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ZZYZX
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0ba5870dfc
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Merge branch 'shadercompiler'
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2020-01-02 20:22:49 +02:00 |
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Magnus Norddahl
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d71da60c40
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Lower depth bits requirement
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2020-01-02 19:07:31 +01:00 |
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Magnus Norddahl
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82db74b17a
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Fix profile not being used
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2020-01-02 18:55:53 +01:00 |
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Magnus Norddahl
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d49a6e228b
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Work a little harder to find an usable OpenGL version
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2020-01-02 18:53:37 +01:00 |
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ZZYZX
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6374b498ab
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Added GLSL shader preprocessor
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2020-01-01 22:41:04 +02:00 |
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Magnus Norddahl
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ca3fa76e32
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Rename the sampler filters so that they use the same naming convention as modern graphics APIs
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2019-12-29 18:54:22 +01:00 |
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Magnus Norddahl
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b466035bc8
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Fix wrong mipmapping filtering and missing anisotropy
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2019-12-26 02:02:53 +01:00 |
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Magnus Norddahl
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459742c840
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Fix double delete bug
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2019-12-26 01:09:31 +01:00 |
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Magnus Norddahl
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e68da4331a
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Also clean up textures not created by SetPixels
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2019-12-26 00:46:05 +01:00 |
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Magnus Norddahl
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994eda4852
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Fix shutdown crash caused by C# finalizers deleting texture objects after renderdevice already left the building
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2019-12-26 00:37:47 +01:00 |
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ZZYZX
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734157256e
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Improved memory usage by loading textures directly into OpenGL
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2019-12-25 19:08:57 +02:00 |
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ZZYZX
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a34055a0d3
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Fixed: do a bit less radical deallocation in cube textures
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2019-12-25 13:43:55 +02:00 |
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ZZYZX
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d57d73ce78
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Fixed: memory buffer was not cleared after successfully transferring texture data to OpenGL (resolves #327)
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2019-12-25 13:39:55 +02:00 |
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ZZYZX
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054a30dd1b
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Fixed: textures of null size should not be allowed (resolves #324)
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2019-12-25 13:32:11 +02:00 |
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Magnus Norddahl
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ef6d217623
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Rearrange the code slightly so it is easier to add other backends
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2019-12-23 20:09:38 +01:00 |
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