UltimateZoneBuilder/Source/Core/Resources
MaxED 1424950d8d Things, Sectors, Liedefs mode, UDMF: map element comments are now shown when highlighting them.
Changed, Edit Text window: the form is no longer accepted when pressing the Enter key, so line breaks can now be added easily.
Versioning: GZDB version is now determined by the first 2 revision digits, so now it's GZDB 2.3, not 1.14.
2015-07-14 09:02:48 +00:00
..
Actions.cfg Added auto-updater (Updater.exe), updated Inno Setup config file. 2015-07-01 15:06:25 +00:00
Add.png Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
Angle.png Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE 2010-08-22 11:36:09 +00:00
ArchiveImage.png GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
ArrowDown.png Moving to new SVN... 2013-03-18 13:52:27 +00:00
ArrowUp.png Moving to new SVN... 2013-03-18 13:52:27 +00:00
Brightness.png Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00
Builder16.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Check.png Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00
Clear.png Internal: added a debug console. 2014-11-13 09:43:39 +00:00
ClearTextures.png Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
CLogo.png Added the CodeImp logo on the about window and made links red 2009-04-25 06:55:17 +00:00
Close.png Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00
Collapse.png Changed long texture names handling. Texture names conversion is no longer required. 2014-12-03 09:06:05 +00:00
ColorPick.png Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE 2010-08-22 11:36:09 +00:00
Copy.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Crosshair.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
CrosshairBusy.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Cursor.png Cursor is now drawn on screenshots. 2014-01-17 14:41:38 +00:00
Cut.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
DB2.ico @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
display2d.fx Classic modes: bilinear filtering was used in full brightness mode regardless of preferences setting. 2013-12-23 09:51:52 +00:00
DockerCollapse.png High-Dpi: redesigned Docker control's Pin button. Now it is rendered properly when using high-dpi display settings. 2015-01-09 08:11:42 +00:00
DockerExpand.png High-Dpi: redesigned Docker control's Pin button. Now it is rendered properly when using high-dpi display settings. 2015-01-09 08:11:42 +00:00
ErrorLarge.png Improved error reporting a little and changes the list in the Warnings & Errors dialog window 2009-05-10 16:02:08 +00:00
Expand.png Changed long texture names handling. Texture names conversion is no longer required. 2014-12-03 09:06:05 +00:00
Failed.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Filter.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
fog.png GZDoomBuilder 1.06: 2012-05-20 00:56:59 +00:00
Folder.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
FolderExplore.png Screenshots Folder can now be set in the Preferences. 2014-08-07 10:20:35 +00:00
FolderImage.png GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
Font.cfg @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Font.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
fx.png GZDoomBuilder 1.06: 2012-05-20 00:56:59 +00:00
Grid2.png Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00
Grid2_arrowup.png Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00
Grid4.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
GZDB2.ico Fixed: some controls had inconsistent auto-scaling mode. 2014-12-24 18:32:24 +00:00
GZDB_Logo_small.png Fixed an error when a setting in configuration is outside of PreferencesForm's slider range. 2012-07-17 22:51:55 +00:00
Help.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Hourglass.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Hourglass3D.png Fixed: looks like manually disposing the brush in ColoredComboBox.OnDrawItem() can cause crashes... 2015-05-29 19:31:16 +00:00
ImageStack.png Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon. 2014-03-05 09:21:28 +00:00
InfoLine.png Added event lines. 2012-09-17 21:57:08 +00:00
InfoPanelCollapse.png High-Dpi: redesigned Docker control's Pin button. Now it is rendered properly when using high-dpi display settings. 2015-01-09 08:11:42 +00:00
InfoPanelExpand.png High-Dpi: redesigned Docker control's Pin button. Now it is rendered properly when using high-dpi display settings. 2015-01-09 08:11:42 +00:00
Keyboard.png Added an icon to "Keyboard Shortcuts Reference" menu item. 2013-06-06 12:55:22 +00:00
KnownTextureSet.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Lexers.cfg Script Editor: added Visual Studio-like snippet expanding (type the name of a snippet, then press the Tab key to expand it). 2014-05-13 14:41:51 +00:00
Light.png Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00
Light_animate.png General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs. 2014-10-20 12:16:51 +00:00
Lightbulb.png Sectors mode: optimized rectangular selection logic. 2013-12-10 12:19:27 +00:00
LightDisabled.png General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs. 2014-10-20 12:16:51 +00:00
Link.png Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00
List.png Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE 2010-08-22 11:36:09 +00:00
List_Images.png Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE 2010-08-22 11:36:09 +00:00
Marine.png Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
MCrash.png Replaced Unhandled exception dialog with custom one 2013-08-29 10:05:50 +00:00
mergegeometry.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
mergegeometry2.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
MissingTexture.png Missing and Unknown textures were incorrectly scaled in classic modes. 2014-01-20 08:47:49 +00:00
MissingTexture3D.png Selected things are now dragged while dragging vertices, linedefs and sectors. 2014-01-13 08:06:56 +00:00
MissingThing.png Fixed: regular and block comment parsing was broken in TEXTMAP parser. 2014-10-21 13:35:44 +00:00
MixedThings.png Thing Edit form: "Mixed Things" icon is now displayed when several thing types are selected. 2014-11-10 11:27:37 +00:00
MLogo.png Fixed an error when a setting in configuration is outside of PreferencesForm's slider range. 2012-07-17 22:51:55 +00:00
Model.png General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs. 2014-10-20 12:16:51 +00:00
Model_selected.png 2012-04-17 19:13:47 +00:00
ModelDisabled.png General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs. 2014-10-20 12:16:51 +00:00
ModelFiltered.png Classic modes: added "Show models for current things filter only" model rendering mode. 2015-06-27 09:10:24 +00:00
Monster2.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Monster3.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
NewMap.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
NewMap2.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
NewScript.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Nothing.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
OpenMap.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
OpenScript.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Paste.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
PasteSpecial.png @ Some files I forgot in previous commit 2009-07-05 10:35:46 +00:00
Pin.png Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00
Prefab.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Prefab2.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Properties.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
PuzzlePiece.png Script Editor: added a simple snippets system. 2014-05-13 09:43:58 +00:00
Question.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Redo.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Replace.png Several items can now be selected at once in Resource List Editor. 2014-12-12 13:21:52 +00:00
Reset.png Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00
SaveAll.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
SaveMap.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
SaveScript.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Screenshot.png Game configurations, UDMF: added "midtex3dimpassible" linedef flag. 2014-10-28 09:31:37 +00:00
ScreenshotActiveWindow.png Game configurations, UDMF: added "midtex3dimpassible" linedef flag. 2014-10-28 09:31:37 +00:00
Script2.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ScriptCompile.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ScriptConstant.xpm @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ScriptError.xpm @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ScriptHelp.png Added keyword help for some script types in the script editor 2009-05-10 17:02:47 +00:00
ScriptKeyword.xpm @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ScriptPalette.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ScriptSnippet.xpm Script Editor: added Visual Studio-like snippet expanding (type the name of a snippet, then press the Tab key to expand it). 2014-05-13 14:41:51 +00:00
Search.png Script Editor: added "Find and Replace" toolbar button. 2014-03-03 11:45:03 +00:00
SearchClear.png Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category) 2012-09-07 14:04:32 +00:00
SearchMatch.png Script Editor: added Quick Search panel. 2014-12-10 13:15:23 +00:00
SearchMatchCase.png Script Editor: added Quick Search panel. 2014-12-10 13:15:23 +00:00
SearchNext.png Script Editor: added Quick Search panel. 2014-12-10 13:15:23 +00:00
SearchPrev.png Script Editor: added Quick Search panel. 2014-12-10 13:15:23 +00:00
SlimDX_small.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
SnapVerts.png Changed, "Snap selected map elements to grid" action: the action now works on any selected map element type. 2015-01-10 23:12:19 +00:00
Splash3_small.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Splash3_trans.png Things, Sectors, Liedefs mode, UDMF: map element comments are now shown when highlighting them. 2015-07-14 09:02:48 +00:00
Status0.png Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00
Status1.png Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00
Status2.png Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00
Status10.png Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00
Status11.png Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00
Status12.png Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00
TagStatistics.png Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00
Test.png Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00
Text.png Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE 2010-08-22 11:36:09 +00:00
Thing2D_0.png Classic modes: thing sprites are now rendered in classic modes. 2013-11-27 12:45:28 +00:00
Thing2D_1.png Classic modes: thing sprites are now rendered in classic modes. 2013-11-27 12:45:28 +00:00
ThingBox.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
things2d.fx Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
ThingStatistics.png Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00
treeview.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
UDMF.cfg Fixed: MapSet.GetSectorByCoordinates() returned "false" in some cases when a given coordinate was on top of sector's vertex. 2014-08-25 11:15:19 +00:00
UDMF_UI.cfg Model rendering (all modes): UDMF scale, pitch and roll are now displayed. 2014-04-30 10:01:22 +00:00
Undo.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
UnknownImage.png Missing and Unknown textures were incorrectly scaled in classic modes. 2014-01-20 08:47:49 +00:00
UnknownTexture3D.png Selected things are now dragged while dragging vertices, linedefs and sectors. 2014-01-13 08:06:56 +00:00
UnknownThing.png Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00
Unlink.png Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00
Unpin.png Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00
ViewBrightness.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ViewNormal.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ViewTextureCeiling.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ViewTextureFloor.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
VisualVertices.png Moving to new SVN... 2013-03-18 13:52:27 +00:00
Warning.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
WarningLarge.png Improved error reporting a little and changes the list in the Warnings & Errors dialog window 2009-05-10 16:02:08 +00:00
WarningOff.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
White.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
WordWrap.png Internal: added a debug console. 2014-11-13 09:43:39 +00:00
world3d.fx Visual mode: highlight was nearly invisible in low-brightness areas when fog rendering was enabled. 2015-06-08 10:09:27 +00:00
Zoom.png Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00
Zoom_arrowup.png Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00