UltimateZoneBuilder/Source/Core/Rendering
2016-04-27 09:13:07 +00:00
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ColorCollection.cs Script Editor, Script Editor configurations: added additional keywords category for properties/operators. Added a separate color for those as well. 2016-02-06 21:23:43 +00:00
ColorSetting.cs Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash. 2016-02-01 22:04:00 +00:00
CommentType.cs UDMF: Added "Comment" tab to Edit Sector / Linedef / Thing forms. 2015-07-14 23:34:31 +00:00
CustomTextLabel.cs Added, Drag Vertices\Linedefs\Sectors\Edit Selection modes: sidedefs facing outside of current selection are now reattached/added/removed after moving the selection. 2016-04-25 14:48:39 +00:00
D3DDevice.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
D3DShader.cs Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash. 2016-02-01 22:04:00 +00:00
Display2DShader.cs Fixed, Visual mode: fixed D3DERR_INVALIDCALL error caused by a bug in classic skybox texture creation. 2016-01-14 22:15:54 +00:00
FlatQuad.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
FlatVertex.cs Classic modes: changed the way event lines are rendered. Should work much faster now. Event lines are now displayed while panning the view. 2015-06-24 21:21:19 +00:00
ID3DResource.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
IRenderer2D.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
IRenderer3D.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
PixelColor.cs Classic modes: rewritten and optimized some parts of text label rendering logic. 2016-03-30 23:25:03 +00:00
PixelColorBlock.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
Plotter.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
Presentation.cs Added, Linedefs mode, Things mode: selection numbers can now be displayed and can be toggled using the "View Selection Numbering" mode toolbar button. 2016-04-04 22:20:49 +00:00
Renderer.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
Renderer2D.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
Renderer3D.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
RenderLayers.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
RenderPasses.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ShaderManager.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
SurfaceBufferSet.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SurfaceEntry.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SurfaceEntryCollection.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
SurfaceManager.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
SurfaceUpdate.cs Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes. 2015-04-14 11:33:57 +00:00
TextAlignment.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
TextFont.cs Classic modes: rewritten and optimized some parts of text label rendering logic. 2016-03-30 23:25:03 +00:00
TextLabel.cs Added, Drag Vertices\Linedefs\Sectors\Edit Selection modes: sidedefs facing outside of current selection are now reattached/added/removed after moving the selection. 2016-04-25 14:48:39 +00:00
Things2DShader.cs Fixed, Visual mode: fixed D3DERR_INVALIDCALL error caused by a bug in classic skybox texture creation. 2016-01-14 22:15:54 +00:00
ViewMode.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
VisualVertexHandle.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
World3DShader.cs Fixed inability to disable bilinear filtering in Visual mode some users experienced. 2016-03-29 14:38:07 +00:00
WorldVertex.cs Classic modes: changed the way event lines are rendered. Should work much faster now. Event lines are now displayed while panning the view. 2015-06-24 21:21:19 +00:00