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ColorCollection.cs
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Script Editor, Script Editor configurations: added additional keywords category for properties/operators. Added a separate color for those as well.
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2016-02-06 21:23:43 +00:00 |
ColorSetting.cs
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Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash.
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2016-02-01 22:04:00 +00:00 |
CommentType.cs
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UDMF: Added "Comment" tab to Edit Sector / Linedef / Thing forms.
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2015-07-14 23:34:31 +00:00 |
CustomTextLabel.cs
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Added, Drag Vertices\Linedefs\Sectors\Edit Selection modes: sidedefs facing outside of current selection are now reattached/added/removed after moving the selection.
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2016-04-25 14:48:39 +00:00 |
D3DDevice.cs
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Internal: did some refactoring.
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2016-04-27 09:13:07 +00:00 |
D3DShader.cs
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Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash.
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2016-02-01 22:04:00 +00:00 |
Display2DShader.cs
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Fixed, Visual mode: fixed D3DERR_INVALIDCALL error caused by a bug in classic skybox texture creation.
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2016-01-14 22:15:54 +00:00 |
FlatQuad.cs
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Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
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2015-12-28 15:01:53 +00:00 |
FlatVertex.cs
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Classic modes: changed the way event lines are rendered. Should work much faster now. Event lines are now displayed while panning the view.
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2015-06-24 21:21:19 +00:00 |
ID3DResource.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
IRenderer2D.cs
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Internal: did some refactoring.
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2016-04-27 09:13:07 +00:00 |
IRenderer3D.cs
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Internal: did some refactoring.
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2016-04-27 09:13:07 +00:00 |
PixelColor.cs
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Classic modes: rewritten and optimized some parts of text label rendering logic.
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2016-03-30 23:25:03 +00:00 |
PixelColorBlock.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
Plotter.cs
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Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
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2015-12-28 15:01:53 +00:00 |
Presentation.cs
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Added, Linedefs mode, Things mode: selection numbers can now be displayed and can be toggled using the "View Selection Numbering" mode toolbar button.
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2016-04-04 22:20:49 +00:00 |
Renderer.cs
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Internal: did some refactoring.
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2016-04-27 09:13:07 +00:00 |
Renderer2D.cs
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Internal: did some refactoring.
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2016-04-27 09:13:07 +00:00 |
Renderer3D.cs
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Internal: did some refactoring.
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2016-04-27 09:13:07 +00:00 |
RenderLayers.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
RenderPasses.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
ShaderManager.cs
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Internal: did some refactoring.
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2016-04-27 09:13:07 +00:00 |
SurfaceBufferSet.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
SurfaceEntry.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
SurfaceEntryCollection.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
SurfaceManager.cs
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Internal: did some refactoring.
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2016-04-27 09:13:07 +00:00 |
SurfaceUpdate.cs
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Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
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2015-04-14 11:33:57 +00:00 |
TextAlignment.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
TextFont.cs
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Classic modes: rewritten and optimized some parts of text label rendering logic.
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2016-03-30 23:25:03 +00:00 |
TextLabel.cs
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Added, Drag Vertices\Linedefs\Sectors\Edit Selection modes: sidedefs facing outside of current selection are now reattached/added/removed after moving the selection.
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2016-04-25 14:48:39 +00:00 |
Things2DShader.cs
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Fixed, Visual mode: fixed D3DERR_INVALIDCALL error caused by a bug in classic skybox texture creation.
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2016-01-14 22:15:54 +00:00 |
ViewMode.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
VisualVertexHandle.cs
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Internal: did some refactoring.
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2016-04-27 09:13:07 +00:00 |
World3DShader.cs
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Fixed inability to disable bilinear filtering in Visual mode some users experienced.
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2016-03-29 14:38:07 +00:00 |
WorldVertex.cs
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Classic modes: changed the way event lines are rendered. Should work much faster now. Event lines are now displayed while panning the view.
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2015-06-24 21:21:19 +00:00 |