UltimateZoneBuilder/Source/Core
2016-05-10 23:22:58 +00:00
..
Actions
Compilers
Config Game configurations: added "sidedefcompressionignoresaction" property. When set to true, sidedefs will be compressed regardless of linedef action (DB2 behaviour). When set to false, sidedefs, which belong to a line with an action, will be skipped when compressing sidedefs. Default value is false. 2016-05-07 20:21:53 +00:00
Controls Fixed a bunch of typos. 2016-05-04 14:02:13 +00:00
Data Fixed a bunch of typos. 2016-05-04 14:02:13 +00:00
Editing Added some boilerplate to clipboard operations. 2016-05-06 08:47:30 +00:00
General Fixed a bunch of typos. 2016-05-04 14:02:13 +00:00
Geometry Fixed: in some cases sidedefs were incorrectly reassigned when applying Edit Selection and Drag Geometry modes. 2016-05-03 13:51:07 +00:00
GZBuilder
IO
Map Added: when "sidedefcompressionignoresaction" property is set to false, sidedefs, which belong to a line with a non-zero action or tag, will be skipped when compressing sidedefs. 2016-05-10 23:22:58 +00:00
Plugins Fixed a bunch of typos. 2016-05-04 14:02:13 +00:00
Properties
Rendering
Resources Added some boilerplate to clipboard operations. 2016-05-06 08:47:30 +00:00
Types Fixed, Visual mode: in some cases translucency was ignored on inner top sides of translucent 3d floors. 2016-04-28 14:02:24 +00:00
VisualModes Added: holding Control key while switching to/from Visual mode will now temporarily disable position synchronization (works only when 'Synchronize camera position between 2D and 3D modes' Preferences option is enabled). 2016-04-29 21:38:43 +00:00
Windows Added some boilerplate to clipboard operations. 2016-05-06 08:47:30 +00:00
ZDoom Fixed, MODELDEF parser: negative frame number of FrameIndex definition should be treated as "skip model rendering". Also added some more corner case handling. 2016-05-04 11:16:17 +00:00
app.manifest
Builder.csproj Fixed, Visual mode: in some cases translucency was ignored on inner top sides of translucent 3d floors. 2016-04-28 14:02:24 +00:00
Builder.sln