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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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194 lines
6.2 KiB
C#
Executable file
194 lines
6.2 KiB
C#
Executable file
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Imaging;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.IO;
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using System.IO;
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using System.Linq;
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#endregion
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namespace CodeImp.DoomBuilder.Data
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{
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internal sealed unsafe class TextureImage : ImageData
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{
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#region ================== Variables
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private List<TexturePatch> patches;
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public TextureImage(string group, string name, int width, int height, float scalex, float scaley, bool worldpanning)
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{
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// Initialize
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this.width = width;
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this.height = height;
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this.scale.x = scalex;
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this.scale.y = scaley;
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this.worldpanning = worldpanning; //mxd
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this.patches = new List<TexturePatch>();
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SetName(name);
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virtualname = "[" + group + "]/" + this.name; //mxd
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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#endregion
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#region ================== Methods
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// This adds a patch to the texture
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public void AddPatch(TexturePatch patch)
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{
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// Add it
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patches.Add(patch);
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if(patch.LumpName == Name) hasPatchWithSameName = true; //mxd
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}
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// This loads the image
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protected override LocalLoadResult LocalLoadImage()
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{
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// Checks
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if(width == 0 || height == 0) return new LocalLoadResult(null);
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BitmapData bitmapdata = null;
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PixelColor* pixels = (PixelColor*)0;
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Bitmap bitmap = null;
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List<LogMessage> messages = new List<LogMessage>();
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// Create texture bitmap
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try
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{
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if(bitmap != null) bitmap.Dispose();
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bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
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bitmapdata = bitmap.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
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pixels = (PixelColor*)bitmapdata.Scan0.ToPointer();
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General.ZeroPixels(pixels, width * height);
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}
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catch(Exception e)
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{
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// Unable to make bitmap
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messages.Add(new LogMessage(ErrorType.Error, "Unable to load texture image \"" + this.Name + "\". " + e.GetType().Name + ": " + e.Message));
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}
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int missingpatches = 0; //mxd
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if(!messages.Any(x => x.Type == ErrorType.Error))
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{
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// Go for all patches
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foreach(TexturePatch p in patches)
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{
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// Get the patch data stream
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string patchlocation = string.Empty; //mxd
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Stream patchdata = General.Map.Data.GetPatchData(p.LumpName, p.HasLongName, ref patchlocation);
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if(patchdata != null)
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{
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// Get a reader for the data
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Bitmap patchbmp = ImageDataFormat.TryLoadImage(patchdata, ImageDataFormat.DOOMPICTURE, General.Map.Data.Palette);
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if(patchbmp == null)
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{
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//mxd. Probably that's a flat?..
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if(General.Map.Config.MixTexturesFlats)
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{
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patchbmp = ImageDataFormat.TryLoadImage(patchdata, ImageDataFormat.DOOMFLAT, General.Map.Data.Palette);
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}
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if(patchbmp == null)
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{
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// Data is in an unknown format!
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messages.Add(new LogMessage(ErrorType.Error, "Patch lump \"" + Path.Combine(patchlocation, p.LumpName) + "\" data format could not be read, while loading texture \"" + this.Name + "\". Does this lump contain valid picture data at all?"));
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missingpatches++; //mxd
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}
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}
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if(patchbmp != null)
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{
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// Draw the patch
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DrawToPixelData(patchbmp, pixels, width, height, p.X, p.Y);
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patchbmp.Dispose();
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}
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// Done
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patchdata.Dispose();
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}
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else
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{
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// Missing a patch lump!
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messages.Add(new LogMessage(ErrorType.Error, "Missing patch lump \"" + p.LumpName + "\" while loading texture \"" + this.Name + "\". Did you forget to include required resources?"));
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missingpatches++; //mxd
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}
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}
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// Done
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bitmap.UnlockBits(bitmapdata);
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}
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// Dispose bitmap if load failed
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if((bitmap != null) && (messages.Any(x => x.Type == ErrorType.Error) || missingpatches >= patches.Count)) //mxd. We can still display texture if at least one of the patches was loaded
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{
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bitmap.Dispose();
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bitmap = null;
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}
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return new LocalLoadResult(bitmap, messages);
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}
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// This draws the picture to the given pixel color data
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static unsafe void DrawToPixelData(Bitmap bmp, PixelColor* target, int targetwidth, int targetheight, int x, int y)
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{
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// Get bitmap
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int width = bmp.Size.Width;
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int height = bmp.Size.Height;
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// Lock bitmap pixels
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BitmapData bmpdata = bmp.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
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PixelColor* pixels = (PixelColor*)bmpdata.Scan0.ToPointer();
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// Go for all pixels in the original image
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for (int ox = 0; ox < width; ox++)
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{
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for (int oy = 0; oy < height; oy++)
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{
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// Copy this pixel?
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if (pixels[oy * width + ox].a > 0.5f)
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{
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// Calculate target pixel and copy when within bounds
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int tx = x + ox;
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int ty = y + oy;
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if ((tx >= 0) && (tx < targetwidth) && (ty >= 0) && (ty < targetheight))
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target[ty * targetwidth + tx] = pixels[oy * width + ox];
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}
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}
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}
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// Done
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bmp.UnlockBits(bmpdata);
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}
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#endregion
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}
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}
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