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Scripting
Find the exact Scintilla.NET API used by UDB and create a stub implementation so that it builds without
2020-09-30 03:34:11 +02:00
BitmapImage.cs
Fix crash when tga image loader succeeds in loading a 0x0 image
2020-03-19 15:46:04 +01:00
CameraTextureImage.cs
Refactor the ImageData load code so that the UI thread requires no locks
2019-12-29 03:54:12 +01:00
ColorImage.cs
Refactor the ImageData load code so that the UI thread requires no locks
2019-12-29 03:54:12 +01:00
ColormapImage.cs
Remove DevIL dependency
2020-01-14 17:25:35 +01:00
CvarsCollection.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
DataLocation.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
DataLocationList.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
DataManager.cs
Decorate/Zscript Actors that replace other actors should now display the correct actor name given through the $Title editor key. Fixes #122
2021-02-13 15:12:49 +01:00
DataReader.cs
Removed dynamic resource reloading for resource writing
2019-12-29 16:38:53 +02:00
DirectoryReader.cs
Fixed a crash when trying to load files that do not exist
2020-09-13 10:45:30 +02:00
DynamicBitmapImage.cs
Fix black output from visplane explorer
2020-04-19 14:19:18 +02:00
FileImage.cs
Remove DevIL dependency
2020-01-14 17:25:35 +01:00
FlatImage.cs
Remove DevIL dependency
2020-01-14 17:25:35 +01:00
HiResImage.cs
Force HiRes replacements to always use worldpanning. Fixes #432
2020-07-05 09:20:08 +02:00
ImageData.cs
Fix MakeAlphaTestImage performance issue
2020-11-15 03:20:41 +01:00
ImageDataFormat.cs
Fix crash when tga image loader succeeds in loading a 0x0 image
2020-03-19 15:46:04 +01:00
ImageLoadState.cs
Remove explicit image unloading and fix previews
2019-12-29 22:59:57 +01:00
PatchNames.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
PK3FileImage.cs
Remove DevIL dependency
2020-01-14 17:25:35 +01:00
PK3Reader.cs
Added support for loading PK3s in read-only mode ( #477 )
2020-09-27 15:05:27 +02:00
PK3StructuredReader.cs
Remove GetCorrectCaseForFile call in GetFileAtPath
2020-07-29 17:30:17 -04:00
Playpal.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
ResourceImage.cs
Load images when they accessed
2020-01-12 23:10:57 +01:00
SimpleTextureImage.cs
Remove DevIL dependency
2020-01-14 17:25:35 +01:00
SpriteImage.cs
Fixed a bug where PNG sprites without an offset incorrectly had their offset centered instead of using (0, 0)
2020-10-11 13:18:08 +02:00
TextureImage.cs
Remove the need for ZeroMemory
2020-09-11 22:39:18 +02:00
TexturePatch.cs
Ignore texture patch negative vertical offset ( #544 )
2021-04-06 21:16:50 +02:00
TEXTURESImage.cs
Remove the need for ZeroMemory
2020-09-11 22:39:18 +02:00
UnknownImage.cs
Fix crash when tga image loader succeeds in loading a 0x0 image
2020-03-19 15:46:04 +01:00
VoxelImage.cs
LoadImage should not be virtual
2020-01-12 21:12:56 +01:00
WADReader.cs
Removed dynamic resource reloading for resource writing
2019-12-29 16:38:53 +02:00