UltimateZoneBuilder/Source/Core/Data
Derek MacDonald bef514fabb
Ignore texture patch negative vertical offset (#544)
https://doomwiki.org/wiki/Vertical_offsets_are_ignored_in_texture_patches

BIGDOOR7 & STEP2 in doom.wad and doom2.wad contain
negative Y-offsets some a patch but instead the
renderer defaults to Y-offset value of 0.

This stops UDB's 3D visual mode from using the
negative value - change it to 0 to match the game
renderer. (G)ZDoom behaves the same as vanilla.
2021-04-06 21:16:50 +02:00
..
Scripting Find the exact Scintilla.NET API used by UDB and create a stub implementation so that it builds without 2020-09-30 03:34:11 +02:00
BitmapImage.cs Fix crash when tga image loader succeeds in loading a 0x0 image 2020-03-19 15:46:04 +01:00
CameraTextureImage.cs Refactor the ImageData load code so that the UI thread requires no locks 2019-12-29 03:54:12 +01:00
ColorImage.cs Refactor the ImageData load code so that the UI thread requires no locks 2019-12-29 03:54:12 +01:00
ColormapImage.cs Remove DevIL dependency 2020-01-14 17:25:35 +01:00
CvarsCollection.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DataLocation.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DataLocationList.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DataManager.cs Decorate/Zscript Actors that replace other actors should now display the correct actor name given through the $Title editor key. Fixes #122 2021-02-13 15:12:49 +01:00
DataReader.cs Removed dynamic resource reloading for resource writing 2019-12-29 16:38:53 +02:00
DirectoryReader.cs Fixed a crash when trying to load files that do not exist 2020-09-13 10:45:30 +02:00
DynamicBitmapImage.cs Fix black output from visplane explorer 2020-04-19 14:19:18 +02:00
FileImage.cs Remove DevIL dependency 2020-01-14 17:25:35 +01:00
FlatImage.cs Remove DevIL dependency 2020-01-14 17:25:35 +01:00
HiResImage.cs Force HiRes replacements to always use worldpanning. Fixes #432 2020-07-05 09:20:08 +02:00
ImageData.cs Fix MakeAlphaTestImage performance issue 2020-11-15 03:20:41 +01:00
ImageDataFormat.cs Fix crash when tga image loader succeeds in loading a 0x0 image 2020-03-19 15:46:04 +01:00
ImageLoadState.cs Remove explicit image unloading and fix previews 2019-12-29 22:59:57 +01:00
PatchNames.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PK3FileImage.cs Remove DevIL dependency 2020-01-14 17:25:35 +01:00
PK3Reader.cs Added support for loading PK3s in read-only mode (#477) 2020-09-27 15:05:27 +02:00
PK3StructuredReader.cs Remove GetCorrectCaseForFile call in GetFileAtPath 2020-07-29 17:30:17 -04:00
Playpal.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ResourceImage.cs Load images when they accessed 2020-01-12 23:10:57 +01:00
SimpleTextureImage.cs Remove DevIL dependency 2020-01-14 17:25:35 +01:00
SpriteImage.cs Fixed a bug where PNG sprites without an offset incorrectly had their offset centered instead of using (0, 0) 2020-10-11 13:18:08 +02:00
TextureImage.cs Remove the need for ZeroMemory 2020-09-11 22:39:18 +02:00
TexturePatch.cs Ignore texture patch negative vertical offset (#544) 2021-04-06 21:16:50 +02:00
TEXTURESImage.cs Remove the need for ZeroMemory 2020-09-11 22:39:18 +02:00
UnknownImage.cs Fix crash when tga image loader succeeds in loading a 0x0 image 2020-03-19 15:46:04 +01:00
VoxelImage.cs LoadImage should not be virtual 2020-01-12 21:12:56 +01:00
WADReader.cs Removed dynamic resource reloading for resource writing 2019-12-29 16:38:53 +02:00