UltimateZoneBuilder/Source/Core/Editing
biwa 95f5c719b7 Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before
Copying map elements doesn't mark the map as changed anymore if the map wasn't marked as changed before copying
2021-04-01 23:31:52 +02:00
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ClassicMode.cs - Only allow Edit Selection Mode to be cancelled once 2020-06-13 15:35:20 +02:00
CopyPasteManager.cs Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before 2021-04-01 23:31:52 +02:00
CustomThingsFilter.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EditingManager.cs Added support for only enabling editing modes when the current game configuration supports the features. Currently only applies to 3D Floor Mode, Slope Mode, and Draw Slope Mode. Fixes #463 2021-03-21 22:58:06 +01:00
EditMode.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EditModeAttribute.cs Added support for only enabling editing modes when the current game configuration supports the features. Currently only applies to 3D Floor Mode, Slope Mode, and Draw Slope Mode. Fixes #463 2021-03-21 22:58:06 +01:00
EditModeInfo.cs Slope Mode, Draw Slopes Mode: both modes are now deprecated as they are superseded by visual sloping. The modes will be removed in the future. Entering the modes will add a warning to the Errors And Warnings dialog 2021-03-21 21:19:14 +01:00
GridSetup.cs It's compiling! 2020-05-21 14:20:02 +02:00
NullThingsFilter.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ThingsFilter.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
UndoManager.cs Changed how performing undo interacts with volatile modes (it will now actually perform the undo instead of just canceling the volatile mode) 2020-06-13 15:56:16 +02:00
UndoSnapshot.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00