UltimateZoneBuilder/Source/Core
MaxED 6b62b4f3d2 Added multiple engine support for any game configuration.
Floor and ceiling textures are now moved more predictably by arrow keys in GZDoom Visual mode.
Walls texture coordinates are always rounded when moved by arrow keys in Visual modes.
Linedef info panel: relative UDMF light values are now shown like this: 16 (128), which means "UDMF light value" ("total surface brightness (UDMF light value + sector brightness)")
Player is now spawned at camera height when testing from current location in Visual modes.
Focus is now properly restored after testing from current location in Visual modes.
Updated Heretic_sectors.cfg and Heretic_things.cfg as described here: http://www.doombuilder.com/forums/viewtopic.php?f=11&t=357
Changed sprites of artifacts in Hexen_things.cfg to proper ones.
Renamed Skulltag configs to Zandronum
2012-11-02 23:11:38 +00:00
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Actions Linked with the latest SlimDX (September 2011) 2011-12-02 19:49:09 +00:00
Compilers Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode. 2012-07-12 22:34:12 +00:00
Config Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
Controls Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
Data Added palette size check to prevent crash if palette is corrupted 2012-08-24 01:18:25 +00:00
Editing GZDoom Builder 1.12a: 2012-07-28 20:36:28 +00:00
General Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
Geometry Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode. 2012-07-12 22:34:12 +00:00
GZBuilder Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
IO Event lines are now shown for ActorMover. 2012-09-26 00:04:17 +00:00
Map GZDoom Builder 1.12d: 2012-08-10 12:08:08 +00:00
Plugins Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
Properties Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
Rendering Event lines are now shown for ActorMover. 2012-09-26 00:04:17 +00:00
Resources Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
Types [WIP] Some more work on Properties Dock plugin... 2012-10-11 14:59:12 +00:00
VisualModes Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
Windows Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
ZDoom Fixed an error when a setting in configuration is outside of PreferencesForm's slider range. 2012-07-17 22:51:55 +00:00
Builder.csproj Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
Builder.sln Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00