// *********************************************************** // * * // * These values are the same for Doom format, Hexen format * // * and UDMF; as well as for ZDoom, GZDoom and Zandronum * // * * // *********************************************************** common { // Some common settings include("Common.cfg"); // Default testing parameters testparameters = "-iwad \"%WP\" -skill \"%S\" -file \"%AP\" \"%F\" +map %L %NM"; // Default nodebuilder configurations defaultsavecompiler = "zdbsp_normal"; defaulttestcompiler = "zdbsp_fast"; // Generalized actions // generalizedlinedefs is true for Doom format and false for // the other two, so it's not here. generalizedsectors = true; // Texture loading options mixtexturesflats = true; defaulttexturescale = 1.0f; defaultflatscale = 1.0f; scaledtextureoffsets = true; // Texture sources textures { include("Doom_misc.cfg", "textures"); include("ZDoom_misc.cfg", "textures"); } // Patch sources patches { include("Doom_misc.cfg", "patches"); } // Sprite sources sprites { include("Doom_misc.cfg", "sprites"); } // Flat sources flats { include("Doom_misc.cfg", "flats"); } // Colormap sources colormaps { include("Boom_misc.cfg", "colormaps"); } // Generalized sector types gen_sectortypes { include("ZDoom_generalized.cfg", "gen_sectortypes"); } } // *********************************************************** // * * // * Doom map format * // * * // *********************************************************** mapformat_doom { // The format interface handles the map data format formatinterface = "DoomMapSetIO"; maplumpnames { include("Doom_misc.cfg", "doommaplumpnames"); include("ZDoom_misc.cfg", "doommaplumpnames"); } // When this is set to true, sectors with the same tag will light up when a line is highlighted linetagindicatesectors = true; // Special linedefs include("ZDoom_misc.cfg", "speciallinedefs_doomhexen"); // Default flags for first new thing defaultthingflags { include("Doom_misc.cfg", "defaultthingflags"); } // Door making include("ZDoom_misc.cfg", "doormaking_doom"); // Generalized actions generalizedlinedefs = true; // GENERALIZED LINEDEF TYPES gen_linedeftypes { include("Boom_generalized.cfg", "gen_linedeftypes"); } // DEFAULT SECTOR BRIGHTNESS LEVELS sectorbrightness { include("Doom_misc.cfg", "sectorbrightness"); } // SECTOR TYPES sectortypes { include("Doom_sectors.cfg"); include("ZDoom_sectors.cfg", "doom"); } // LINEDEF FLAGS linedefflags { include("Doom_misc.cfg", "linedefflags"); include("Boom_misc.cfg", "linedefflags"); } // LINEDEF ACTIVATIONS linedefactivations { } // Linedef flags UDMF translation table // This is needed for copy/paste and prefabs to work properly // When the UDMF field name is prefixed with ! it is inverted linedefflagstranslation { include("Doom_misc.cfg", "linedefflagstranslation"); include("Boom_misc.cfg", "linedefflagstranslation"); } // LINEDEF TYPES linedeftypes { include("Doom_linedefs.cfg"); include("Boom_linedefs.cfg"); include("ZDoom_linedefs.cfg", "doom"); } // THING FLAGS thingflags { include("Doom_misc.cfg", "thingflags"); include("Boom_misc.cfg", "thingflags"); } // Thing flags UDMF translation table // This is needed for copy/paste and prefabs to work properly // When the UDMF field name is prefixed with ! it is inverted thingflagstranslation { include("Doom_misc.cfg", "thingflagstranslation"); include("Boom_misc.cfg", "thingflagstranslation"); } // Things flags masks include("Doom_misc.cfg", "thingflagsmasks"); } // *********************************************************** // * * // * Hexen map format * // * * // *********************************************************** mapformat_hexen { // The format interface handles the map data format formatinterface = "HexenMapSetIO"; maplumpnames { include("Doom_misc.cfg", "hexenmaplumpnames"); include("ZDoom_misc.cfg", "hexenmaplumpnames"); } // When this is set to true, sectors with the same tag will light up when a line is highlighted linetagindicatesectors = false; // Special linedefs include("ZDoom_misc.cfg", "speciallinedefs_doomhexen"); // Default flags for first new thing defaultthingflags { include("ZDoom_misc.cfg", "defaultthingflags"); } // Door making include("ZDoom_misc.cfg", "doormaking_hexenudmf"); // Generalized actions generalizedlinedefs = false; // DEFAULT SECTOR BRIGHTNESS LEVELS sectorbrightness { include("ZDoom_misc.cfg", "sectorbrightness"); } // SECTOR TYPES sectortypes { include("ZDoom_sectors.cfg", "zdoom"); } // LINEDEF FLAGS linedefflags { include("Doom_misc.cfg", "linedefflags"); include("Hexen_misc.cfg", "linedefflags"); include("ZDoom_misc.cfg", "linedefflags"); } // Activations filter for Hexen type activations // This filters the activation bits from the flags linedefactivationsfilter = 7168; // LINEDEF ACTIVATIONS // Make sure these are in order from lowest value to highest value linedefactivations { include("Hexen_misc.cfg", "linedefactivations"); include("ZDoom_misc.cfg", "linedefactivations"); } // Linedef flags UDMF translation table // This is needed for copy/paste and prefabs to work properly // When the UDMF field name is prefixed with ! it is inverted linedefflagstranslation { include("Doom_misc.cfg", "linedefflagstranslation"); include("Hexen_misc.cfg", "linedefflagstranslation"); include("ZDoom_misc.cfg", "linedefflagstranslation"); } // LINEDEF TYPES linedeftypes { include("Hexen_linedefs.cfg"); include("ZDoom_linedefs.cfg", "zdoom"); include("ZDoom_linedefs.cfg", "hexen"); } // THING FLAGS thingflags { include("Doom_misc.cfg", "thingflags"); include("Hexen_misc.cfg", "thingflags"); include("ZDoom_misc.cfg", "thingflags"); } // Thing flags UDMF translation table // This is needed for copy/paste and prefabs to work properly // When the UDMF field name is prefixed with ! it is inverted thingflagstranslation { include("Doom_misc.cfg", "thingflagstranslation"); include("Hexen_misc.cfg", "thingflagstranslation"); include("ZDoom_misc.cfg", "thingflagstranslation"); } // Things flags masks include("Hexen_misc.cfg", "thingflagsmasks"); } // *********************************************************** // * * // * Text map format * // * * // *********************************************************** mapformat_udmf { // The format interface handles the map data format formatinterface = "UniversalMapSetIO"; // Default nodebuilder configurations defaultsavecompiler = "zdbsp_udmf_normal"; defaulttestcompiler = "zdbsp_udmf_fast"; engine = "zdoom"; // override that so that DB2 uses the correct namespace maplumpnames { include("UDMF_misc.cfg", "udmfmaplumpnames_begin"); include("ZDoom_misc.cfg", "udmfmaplumpnames"); include("UDMF_misc.cfg", "udmfmaplumpnames_end"); } universalfields { include("ZDoom_misc.cfg", "universalfields"); } // When this is set to true, sectors with the same tag will light up when a line is highlighted linetagindicatesectors = false; // Special linedefs include("ZDoom_misc.cfg", "speciallinedefs_udmf"); // Default flags for first new thing defaultthingflags { include("ZDoom_misc.cfg", "defaultthingflags_udmf"); } // Door making include("ZDoom_misc.cfg", "doormaking_hexenudmf"); // Generalized actions generalizedlinedefs = false; // DEFAULT SECTOR BRIGHTNESS LEVELS sectorbrightness { include("ZDoom_misc.cfg", "sectorbrightness"); } // SECTOR TYPES sectortypes { include("ZDoom_sectors.cfg", "zdoom"); } // LINEDEF FLAGS linedefflags { include("UDMF_misc.cfg", "linedefflags"); include("ZDoom_misc.cfg", "linedefflags_udmf"); } // LINEDEF ACTIVATIONS linedefactivations { include("UDMF_misc.cfg", "linedefactivations"); include("ZDoom_misc.cfg", "linedefactivations_udmf"); } // THING FLAGS thingflags { include("UDMF_misc.cfg", "thingflags"); include("ZDoom_misc.cfg", "thingflags_udmf"); } // How to compare thing flags (for the stuck things error checker) thingflagscompare { include("UDMF_misc.cfg", "thingflagscompare"); include("ZDoom_misc.cfg", "thingflagscompare_udmf"); } // Things flags masks include("Hexen_misc.cfg", "thingflagsmasks"); // LINEDEF TYPES linedeftypes { include("Hexen_linedefs.cfg"); include("ZDoom_linedefs.cfg", "zdoom"); include("ZDoom_linedefs.cfg", "udmf"); } } // *********************************************************** // * * // * Doom: Ultimate Doom, Hell on Earth, Final Doom * // * * // *********************************************************** game_doom { // Default lump name for new map defaultlumpname = "MAP01"; basegame = 1; //mxd: 0 - UNKNOWN, 1 - DOOM, 2 - HERETIC, 3 - HEXEN, 4 - STRIFE, // Decorate actors to include depending on actor game property decorategames = "doom"; // Skill levels skills { include("Doom_misc.cfg", "skills"); } // Door making makedoortrack = "DOORTRAK"; // Default thing filters // (these are not required, just useful for new users) thingsfilters { include("Doom_misc.cfg", "thingsfilters"); } // How to compare thing flags (for the stuck things error checker) thingflagscompare { include("Doom_misc.cfg", "thingflagscompare"); } // Default texture sets // (these are not required, but useful for new users) texturesets { include("Doom_texturesets.cfg"); } } // *********************************************************** // * * // * Heretic: Shadow of the Serpent Riders * // * * // *********************************************************** game_heretic { // Default lump name for new map defaultlumpname = "MAP01"; basegame = 2; // Decorate actors to include depending on actor game property decorategames = "heretic raven"; // Skill levels skills { include("Heretic_misc.cfg", "skills"); } // Door making makedoortrack = "METL2"; // Default thing filters // (these are not required, just useful for new users) thingsfilters { include("Doom_misc.cfg", "thingsfilters"); } // How to compare thing flags (for the stuck things error checker) thingflagscompare { include("Hexen_misc.cfg", "thingflagscompare"); } // Default texture sets // (these are not required, but useful for new users) texturesets { include("Heretic_texturesets.cfg"); } } // *********************************************************** // * * // * Hexen: Beyond Heretic * // * * // *********************************************************** game_hexen { // Default lump name for new map defaultlumpname = "MAP01"; skyflatname = "F_SKY"; basegame = 3; // Decorate actors to include depending on actor game property decorategames = "hexen raven"; // Skill levels skills { include("Hexen_misc.cfg", "skills"); } // Door making makedoortrack = "D_END2"; // Default thing filters // (these are not required, just useful for new users) thingsfilters { include("Hexen_misc.cfg", "thingsfilters"); } // How to compare thing flags (for the stuck things error checker) thingflagscompare { include("Hexen_misc.cfg", "thingflagscompare"); } // Default texture sets // (these are not required, but useful for new users) texturesets { include("Hexen_texturesets.cfg"); } } // *********************************************************** // * * // * Strife: Quest for the Sigil * // * * // *********************************************************** game_strife { // Default lump name for new map defaultlumpname = "MAP01"; skyflatname = "F_SKY001"; basegame = 4; // Decorate actors to include depending on actor game property decorategames = "strife"; // Skill levels skills { include("Strife_misc.cfg", "skills"); } // Door making makedoortrack = "DORTRK01"; // Default thing filters // (these are not required, just useful for new users) thingsfilters { include("Strife_misc.cfg", "thingsfilters"); } // How to compare thing flags (for the stuck things error checker) thingflagscompare { include("Doom_misc.cfg", "thingflagscompare"); } // Default texture sets // (these are not required, but useful for new users) texturesets { include("Strife_texturesets.cfg"); } } // *********************************************************** // * * // * Chex Quest game * // * * // *********************************************************** game_chex { // Default lump name for new map defaultlumpname = "MAP01"; // Decorate actors to include depending on actor game property decorategames = "chex"; // Skill levels skills { include("Chex_misc.cfg", "skills"); } // Door making makedoortrack = "COMPSTA1"; // Default thing filters // (these are not required, just useful for new users) thingsfilters { include("Doom_misc.cfg", "thingsfilters"); } // How to compare thing flags (for the stuck things error checker) thingflagscompare { include("Doom_misc.cfg", "thingflagscompare"); } // Default texture sets // (these are not required, but useful for new users) texturesets { include("Chex_texturesets.cfg"); } } // *********************************************************** // * * // * Chex Quest 3 game * // * * // *********************************************************** game_chex3 { // Default lump name for new map defaultlumpname = "MAP01"; // Decorate actors to include depending on actor game property decorategames = "chex"; // Skill levels skills { include("Chex_misc.cfg", "skills"); } // Door making makedoortrack = "COMPSTA1"; // Default thing filters // (these are not required, just useful for new users) thingsfilters { include("Doom_misc.cfg", "thingsfilters"); } // How to compare thing flags (for the stuck things error checker) thingflagscompare { include("Doom_misc.cfg", "thingflagscompare"); } // Default texture sets // (these are not required, but useful for new users) texturesets { include("Chex3_texturesets.cfg"); } } // *********************************************************** // * * // * Harmony game * // * * // *********************************************************** game_harmony { // Default lump name for new map defaultlumpname = "MAP01"; // Decorate actors to include depending on actor game property decorategames = "harmony"; // Doesn't actually exist, but used to prevent loading Doom actors when loading zdoom.pk3 // Skill levels skills { include("Harmony_misc.cfg", "skills"); } // Door making makedoortrack = "DOORTRAK"; // Default thing filters // (these are not required, just useful for new users) thingsfilters { include("Doom_misc.cfg", "thingsfilters"); } // How to compare thing flags (for the stuck things error checker) thingflagscompare { include("Doom_misc.cfg", "thingflagscompare"); } // Default texture sets // (these are not required, but useful for new users) texturesets { include("Harmony_texturesets.cfg"); } } // *********************************************************** // * * // * Action Doom 2: Urban Brawl game * // * * // *********************************************************** game_action2 { // Default lump name for new map defaultlumpname = "MAP01"; // Decorate actors to include depending on actor game property decorategames = "action2"; // Doesn't actually exist, but used to prevent loading Doom actors when loading zdoom.pk3 // Skill levels skills { include("Action2_misc.cfg", "skills"); } // Door making makedoortrack = "BLACK"; // Default thing filters // (these are not required, just useful for new users) thingsfilters { include("Doom_misc.cfg", "thingsfilters"); } // How to compare thing flags (for the stuck things error checker) thingflagscompare { include("Doom_misc.cfg", "thingflagscompare"); } // Default texture sets // (these are not required, but useful for new users) texturesets { include("Action2_texturesets.cfg"); } }