UltimateZoneBuilder/Source/Plugins/BuilderModes/VisualModes
2024-02-07 18:49:13 +01:00
..
BaseVisualGeometrySector.cs Merge remote-tracking branch 'udb/master' 2023-10-16 18:47:14 +02:00
BaseVisualGeometrySidedef.cs Merge remote-tracking branch 'udb/master' 2023-10-16 18:47:14 +02:00
BaseVisualMode.cs Merge remote-tracking branch 'udb/master' 2023-10-23 19:59:32 +02:00
BaseVisualSector.cs
BaseVisualSlope.cs Merge remote-tracking branch 'udb/master' 2023-10-16 18:47:14 +02:00
BaseVisualThing.cs Fix Visual Mode handling of flipped/hanging things with absolute Z 2024-02-07 18:49:13 +01:00
BaseVisualVertex.cs Merge remote-tracking branch 'udb/master' 2023-10-16 18:47:14 +02:00
Effect3DFloor.cs Merge remote-tracking branch 'udb/master' 2023-09-20 21:04:54 +02:00
EffectBrightnessLevel.cs
EffectCopySlope.cs
EffectGlowingFlat.cs More conversion from float to double. Doesn't seem to crash anymore. 2020-05-22 21:39:18 +02:00
EffectLineSlope.cs It's compiling! 2020-05-21 14:20:02 +02:00
EffectPlaneCopySlope.cs
EffectSRB2ThingVertexSlope.cs Display SRB2's mapthing slopes in Visual Mode 2022-01-29 16:23:43 +01:00
EffectThingLineSlope.cs
EffectThingSlope.cs Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts 2020-05-22 22:30:32 +02:00
EffectThingVertexSlope.cs It's compiling! 2020-05-21 14:20:02 +02:00
EffectTransferCeilingBrightness.cs
EffectTransferFloorBrightness.cs
EffectUDMFVertexOffset.cs It's compiling! 2020-05-21 14:20:02 +02:00
IVisualEventReceiver.cs Merge remote-tracking branch 'udb/master' 2023-10-16 18:47:14 +02:00
NullVisualEventReceiver.cs Merge remote-tracking branch 'udb/master' 2023-10-16 18:47:14 +02:00
SectorData.cs Merge remote-tracking branch 'udb/master' into udbmerge202304 2023-05-12 13:45:56 +02:00
SectorEffect.cs
SectorLevel.cs Fixed: Doom64 sector floor color was not applied to a sector below a 3D floor 2022-05-10 00:10:55 +03:00
SectorLevelComparer.cs Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts 2020-05-22 22:30:32 +02:00
SectorLevelType.cs
SlopeArcher.cs Some code cleanup 2020-06-08 20:58:00 +02:00
TexturePlane.cs It's compiling! 2020-05-21 14:20:02 +02:00
ThingData.cs
VertexData.cs
VisualActionResult.cs
VisualCeiling.cs Merge remote-tracking branch 'udb/master' 2023-10-16 18:47:14 +02:00
VisualFloor.cs Fix local brightness change not working properly with shadow-casting FOFs above 2023-10-17 23:44:38 +02:00
VisualFogBoundary.cs Don't auto-add upper texture for lower adjacent sky sectors (#594) 2021-08-14 11:33:52 +02:00
VisualLower.cs Merge remote-tracking branch 'udb/master' 2023-12-06 14:22:37 +01:00
VisualMiddle3D.cs Post-UDB-merge fixes 2023-10-10 15:53:11 +02:00
VisualMiddleBack.cs Post-UDB-merge fixes 2023-10-10 15:53:11 +02:00
VisualMiddleDouble.cs Merge remote-tracking branch 'udb/master' 2023-12-06 14:22:37 +01:00
VisualMiddleSingle.cs Merge remote-tracking branch 'udb/master' 2023-12-06 14:22:37 +01:00
VisualSidedefParts.cs
VisualSidedefSlope.cs Visual Mode: Fixed a problem where using visual sloping a slope handle around itself resulted in invalid slopes 2022-03-05 10:37:00 +01:00
VisualUpper.cs Merge remote-tracking branch 'udb/master' 2023-12-06 14:22:37 +01:00
VisualVertexSlope.cs Visual Mode: prevent crash if no potential slope handles are found (#949) 2023-09-02 14:21:40 +02:00
WallPolygon.cs