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BaseVisualGeometrySector.cs
More fixes for erroneously being able to select object multiple times when paint selecting
2021-02-13 22:59:06 +01:00
BaseVisualGeometrySidedef.cs
Eternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightness
2021-09-13 21:19:48 +02:00
BaseVisualMode.cs
UDBScript: Exported the classes Linedef, Sector, Sidedef, Thing, and Vertex, so that they can be used with instanceof
2021-12-25 14:43:56 +01:00
BaseVisualSector.cs
- Fixed a crash when undoing 3D floor plugin actions while being in visual mode. Fixes #309 .
2019-11-01 17:23:41 +01:00
BaseVisualSlope.cs
Some more performance improvements related to visual sloping
2021-02-07 16:44:12 +01:00
BaseVisualThing.cs
Don't auto-add upper texture for lower adjacent sky sectors ( #594 )
2021-08-14 11:33:52 +02:00
BaseVisualVertex.cs
It's compiling!
2020-05-21 14:20:02 +02:00
Effect3DFloor.cs
Fixed: color_absolute is not actually in GZDoom
2017-02-02 07:34:29 +02:00
EffectBrightnessLevel.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
EffectCopySlope.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
EffectGlowingFlat.cs
More conversion from float to double. Doesn't seem to crash anymore.
2020-05-22 21:39:18 +02:00
EffectLineSlope.cs
It's compiling!
2020-05-21 14:20:02 +02:00
EffectPlaneCopySlope.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
EffectThingLineSlope.cs
- Fixed several issues where slopes were not shown correctly in visual mode
2019-10-06 21:56:55 +02:00
EffectThingSlope.cs
Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts
2020-05-22 22:30:32 +02:00
EffectThingVertexSlope.cs
It's compiling!
2020-05-21 14:20:02 +02:00
EffectTransferCeilingBrightness.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
EffectTransferFloorBrightness.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
EffectUDMFVertexOffset.cs
It's compiling!
2020-05-21 14:20:02 +02:00
IVisualEventReceiver.cs
Added paint selecting to visual mode (PR#248 by biwa)
2019-01-19 09:56:13 +02:00
NullVisualEventReceiver.cs
Added paint selecting to visual mode (PR#248 by biwa)
2019-01-19 09:56:13 +02:00
SectorData.cs
It's compiling!
2020-05-21 14:20:02 +02:00
SectorEffect.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
SectorLevel.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
SectorLevelComparer.cs
Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts
2020-05-22 22:30:32 +02:00
SectorLevelType.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
SlopeArcher.cs
Some code cleanup
2020-06-08 20:58:00 +02:00
TexturePlane.cs
It's compiling!
2020-05-21 14:20:02 +02:00
ThingData.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
VertexData.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
VisualActionResult.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
VisualCeiling.cs
Eternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightness
2021-09-13 21:19:48 +02:00
VisualFloor.cs
Don't auto-add upper texture for lower adjacent sky sectors ( #594 )
2021-08-14 11:33:52 +02:00
VisualFogBoundary.cs
Don't auto-add upper texture for lower adjacent sky sectors ( #594 )
2021-08-14 11:33:52 +02:00
VisualLower.cs
Don't auto-add upper texture for lower adjacent sky sectors ( #594 )
2021-08-14 11:33:52 +02:00
VisualMiddle3D.cs
Visual Mode: fixed a bug where textures on 3D floors were not scaled correctly when using the upper/lower texture 3D floor flags. Fixes #640
2021-10-21 20:25:56 +02:00
VisualMiddleBack.cs
Fixed a bug where the effective size of scaled textures was too small under certain circumstances
2020-07-11 18:43:49 +02:00
VisualMiddleDouble.cs
Fixed a bug where the effective size of scaled textures was too small under certain circumstances
2020-07-11 18:43:49 +02:00
VisualMiddleSingle.cs
Fixed a bug where the effective size of scaled textures was too small under certain circumstances
2020-07-11 18:43:49 +02:00
VisualSidedefParts.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
VisualSidedefSlope.cs
Added option for special handling of triangular sectors when doing visual sloping. When enabled it'll always select an opposite smart pivot handle. Enabled by default, can be disabled in Tools -> Preferences -> Editing -> Opposite side/vertex is smart pivot handle on triangular sectors
2021-02-13 12:03:37 +01:00
VisualUpper.cs
Don't auto-add upper texture for lower adjacent sky sectors ( #594 )
2021-08-14 11:33:52 +02:00
VisualVertexSlope.cs
Added option for special handling of triangular sectors when doing visual sloping. When enabled it'll always select an opposite smart pivot handle. Enabled by default, can be disabled in Tools -> Preferences -> Editing -> Opposite side/vertex is smart pivot handle on triangular sectors
2021-02-13 12:03:37 +01:00
WallPolygon.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00