UltimateZoneBuilder/Source/Plugins/BuilderModes/ClassicModes
MaxED 6c1dbc0bf3 Find and Replace mode:
"Find Any Texture or Flat", "Find Sector Flat" and "Find Sidedef Texture" options now support "*" (match any number of characters) and "?" (match any single character) wildcards.
"Find Any Texture or Flat" is now available any game configuration (previously it was disabled when "MixTexturesFlats" game configuration option was disabled, now only "Replace" functionality is disabled).
"Find Thing Flags" and "Find Linedef Flags" can now replace flags.
Added "Find Sidedef Flags" and "Find Sector Flags" search options.
2014-11-05 12:32:48 +00:00
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BaseClassicMode.cs Sectors, Linedefs, Things, Vertices modes: added "Select Similar" action (available in <Mode name> -> "Select Similar..." menu), which lets you select map elements similar to currently selected ones, based on a set of settings. 2014-05-08 09:24:32 +00:00
BlockMapMode.cs @ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1) 2009-08-14 10:45:22 +00:00
BridgeMode.cs A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer. 2014-05-20 09:09:28 +00:00
CeilingAlignMode.cs Texture Browser Form: some minor logic fixes (no texture groups were selected when initial texture was empty and no texture group was stored in the program configuration). 2014-09-08 13:09:14 +00:00
CurveLinedefsMode.cs A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer. 2014-05-20 09:09:28 +00:00
DragGeometryMode.cs Fixed, Classic modes: Alt-dragging map elements (e.g. "snap to grid increment while dragging" mode) was not working properly. 2014-09-30 19:46:33 +00:00
DragLinedefsMode.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
DragSectorsMode.cs Sectors mode: things inside of selected sectors can be moved when dragging sectors. This behavior can be toggled by the new button on Sectors mode's toolbar. 2014-07-18 15:11:37 +00:00
DragThingsMode.cs Fixed, Classic modes: Alt-dragging map elements (e.g. "snap to grid increment while dragging" mode) was not working properly. 2014-09-30 19:46:33 +00:00
DragVerticesMode.cs Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well. 2014-02-18 14:04:14 +00:00
DrawCurveMode.cs Model rendering (all modes): UDMF scale, pitch and roll are now displayed. 2014-04-30 10:01:22 +00:00
DrawEllipseMode.cs Draw Rectangle mode, Draw Ellipse mode: fixed a possible crash when restoring bevel/subdivisions values. 2014-07-02 10:12:53 +00:00
DrawGeometryMode.cs Classic modes: Draw Grid, Rectangle and Ellipse modes were missing "toggle grid snapping" mode (enabled by holding Shift key while drawing). 2014-08-28 11:16:33 +00:00
DrawGridMode.cs Fixed, Draw Grid mode: fixed a crash on accepting the mode when start and end points had the same coordinates. 2014-11-04 14:24:47 +00:00
DrawRectangleMode.cs Classic modes: Draw Grid, Rectangle and Ellipse modes were missing "toggle grid snapping" mode (enabled by holding Shift key while drawing). 2014-08-28 11:16:33 +00:00
EditSelectionMode.cs A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer. 2014-05-20 09:09:28 +00:00
ErrorCheckMode.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
FindReplaceMode.cs Find and Replace mode: 2014-11-05 12:32:48 +00:00
FlatAlignMode.cs A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer. 2014-05-20 09:09:28 +00:00
FloorAlignMode.cs Texture Browser Form: some minor logic fixes (no texture groups were selected when initial texture was empty and no texture group was stored in the program configuration). 2014-09-08 13:09:14 +00:00
LinedefsMode.cs Linedefs Mode: "Flip Sidedefs" action will no longer flip one-sided lines. 2014-07-07 14:17:49 +00:00
MakeSectorMode.cs A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer. 2014-05-20 09:09:28 +00:00
SectorsMode.cs Map Analysis mode: errors can now be copied to clipboard. 2014-09-12 12:19:58 +00:00
ThingsMode.cs A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer. 2014-05-20 09:09:28 +00:00
TriangulatorMode.cs Added source for Tag Range plugin 2010-08-30 13:51:24 +00:00
VerticesMode.cs A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer. 2014-05-20 09:09:28 +00:00