UltimateZoneBuilder/Source/Plugins/BuilderModes
MaxED 42fc2d8c2e Changed: reorganized controls in Thing Edit forms.
Changed: thing sprite is now displayed in ThingBrowserControl.
2014-11-06 12:56:47 +00:00
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ClassicModes Find and Replace mode: 2014-11-05 12:32:48 +00:00
ErrorChecks Map Analysis: added "Check unused things" check. 2014-09-30 12:02:41 +00:00
FindReplace Find and Replace mode: 2014-11-05 12:32:48 +00:00
General Fixed: undo list must be cleared during "Switch map in current wad" action. 2014-10-23 08:18:14 +00:00
Interface Changed: reorganized controls in Thing Edit forms. 2014-11-06 12:56:47 +00:00
IO Visual mode: regular walls are now clipped by solid 3d floors (this should eliminate z-fighting). 2014-10-28 09:23:21 +00:00
Properties Map Analysis mode: results can now be hidden individually. 2014-09-12 21:08:11 +00:00
Resources General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs. 2014-10-20 12:16:51 +00:00
VisualModes Fixed: in some cases selection synchronization logic worked incorrectly when switching from Visual to Classic mode. 2014-10-30 08:43:30 +00:00
BuilderModes.csproj Find and Replace mode: 2014-11-05 12:32:48 +00:00