UltimateZoneBuilder/Source/Plugins/BuilderModes/VisualModes
MaxED 0d90d9b297 Visual mode: regular walls are now clipped by solid 3d floors (this should eliminate z-fighting).
Fixed, WavefrontExporter: floor and ceiling textures were not exported when using "classic" game configurations (ones with disabled "MixTexturesAndFlats" option). This should also fix incorrect flats on exported model when there are flats and textures with the same name.
Fixed, WavefrontExporter: 3d floors geometry and wall geometry around them was created incorrectly.
Fixed, WavefrontExporter: floor and ceiling textures of non-Vavoom 3d floors were swapped on exported geometry.
2014-10-28 09:23:21 +00:00
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BaseVisualGeometrySector.cs Added Doom and Doom 2 game configurations for vanilla Doom and Boom engines. 2014-02-27 10:08:31 +00:00
BaseVisualGeometrySidedef.cs Visual mode: "Select" action with "with the same textures" / "with the same height" modifiers (Shift/Ctrl + LMB) now works when used on sides of a 3d floor. 2014-09-18 22:06:35 +00:00
BaseVisualMode.cs General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs. 2014-10-20 12:16:51 +00:00
BaseVisualSector.cs Visual mode, 3d floors: fixed broken 3d floor visibility detection one more time. 2014-08-26 11:08:34 +00:00
BaseVisualThing.cs Model rendering (all modes): UDMF scale, pitch and roll are now displayed. 2014-04-30 10:01:22 +00:00
BaseVisualVertex.cs Preferences: added "Vertex scale (3D)" preference, renamed "Vertex scale factor" to "Vertex scale (2D)". 2014-09-16 08:51:27 +00:00
Effect3DFloor.cs Textures with names starting with "-" were not processed correctly. 2013-07-31 12:38:47 +00:00
EffectBrightnessLevel.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
EffectCopySlope.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
EffectLineSlope.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
EffectPlaneCopySlope.cs More fixes of 118:Plane_Copy effect implementation... 2014-05-06 08:21:10 +00:00
EffectThingLineSlope.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
EffectThingSlope.cs Added ThingSlope patch by Boris (adds support for Sector tilt things (9502 and 9503) in Visual mode). 2014-01-20 11:44:41 +00:00
EffectThingVertexSlope.cs Visual mode: fixed a couple of bugs in Visual vertex logic. 2013-09-05 13:30:59 +00:00
EffectUDMFVertexOffset.cs UDMF map format: increased maximum supported texture name length to 2048. 2014-05-19 13:33:38 +00:00
IVisualEventReceiver.cs Visual mode: "Reset Texture Offsets" now resets "global" texture offsets in all map formats. 2013-09-19 09:17:49 +00:00
NullVisualEventReceiver.cs Visual mode: "Reset Texture Offsets" now resets "global" texture offsets in all map formats. 2013-09-19 09:17:49 +00:00
SectorData.cs Sector Edit form, UDMF: added "Slopes" tab. 2014-10-17 11:55:08 +00:00
SectorEffect.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
SectorLevel.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
SectorLevelComparer.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
SectorLevelType.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
TexturePlane.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
ThingData.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
VertexData.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
VisualActionResult.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
VisualCeiling.cs Sector Edit form, UDMF: added "Slopes" tab. 2014-10-17 11:55:08 +00:00
VisualFloor.cs Sector Edit form, UDMF: added "Slopes" tab. 2014-10-17 11:55:08 +00:00
VisualLower.cs Visual mode: regular walls are now clipped by solid 3d floors (this should eliminate z-fighting). 2014-10-28 09:23:21 +00:00
VisualMiddle3D.cs Visual mode: regular walls are now clipped by solid 3d floors (this should eliminate z-fighting). 2014-10-28 09:23:21 +00:00
VisualMiddleBack.cs Visual mode: regular walls are now clipped by solid 3d floors (this should eliminate z-fighting). 2014-10-28 09:23:21 +00:00
VisualMiddleDouble.cs Visual mode: regular walls are now clipped by solid 3d floors (this should eliminate z-fighting). 2014-10-28 09:23:21 +00:00
VisualMiddleSingle.cs Visual mode: regular walls are now clipped by solid 3d floors (this should eliminate z-fighting). 2014-10-28 09:23:21 +00:00
VisualSidedefParts.cs Selected things are now dragged while dragging vertices, linedefs and sectors. 2014-01-13 08:06:56 +00:00
VisualUpper.cs Visual mode: regular walls are now clipped by solid 3d floors (this should eliminate z-fighting). 2014-10-28 09:23:21 +00:00
WallPolygon.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00