A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
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MaxED 601280bb64 Game configurations, UDMF: added "midtex3dimpassible" linedef flag.
Linedef Edit form: resized controls to show all flags without scrolling.
Updated ACS and DECOTARE ZDoom configurations.
2014-10-28 09:31:37 +00:00
Build Game configurations, UDMF: added "midtex3dimpassible" linedef flag. 2014-10-28 09:31:37 +00:00
Documents Map options form: user can no longer enter a map name longer than 8 characters. 2014-05-19 08:22:46 +00:00
Help General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs. 2014-10-20 12:16:51 +00:00
Resources Textures Browser form: empty texture sets are no longer shown when mixed textures & flats is disabled in the current game configuration. 2014-10-07 00:23:02 +00:00
Setup Added "File -> Open Map in current WAD" command (default shortcut is Ctrl-Shift-O). 2013-07-23 14:25:03 +00:00
Source Game configurations, UDMF: added "midtex3dimpassible" linedef flag. 2014-10-28 09:31:37 +00:00
Tests @ Textures scaled with UDMF scaling fields in GZDoom mode are now correctly displayed and alignable (except autoalign: todo) 2011-12-04 22:24:01 +00:00
Builder.sln "Fatal Non-UI Error" message was shown incorrectly. 2014-08-12 22:43:17 +00:00
ChangelogMaker.exe Added ChangelogMaker tool, updated MakeSVNRelease.bat 2014-09-30 13:29:02 +00:00
CompileHelp.bat Script Editor: added a simple snippets system. 2014-05-13 09:43:58 +00:00
MakeRelease.bat Updated default settings, compilers and release script 2010-08-18 17:45:12 +00:00
MakeSVNRelease.bat Fixed a broken lookup update logic in WAD.Remove() and WAD.RemoveAt() again. 2014-09-30 22:31:18 +00:00
VersionFromSVN.exe @ updated release build script to rename the setup installer filename with revision number included 2009-04-27 11:02:15 +00:00