.. |
ColorCollection.cs
|
Added support for Boom colormaps
|
2009-05-12 09:50:08 +00:00 |
ColorSetting.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
D3DDevice.cs
|
Improved texture filtering in Visual Mode. When filtering is Off, it interpolates the mipmaps to reduce the banding effect on walls/floors. With filtering On, it now uses anisotropic filtering up to level 8. (you can change the anisotropy level by editing the 'filteranisotropy' value in the program configuration)
|
2010-10-03 11:51:38 +00:00 |
D3DShader.cs
|
- Pixel Shader model 2.0 is now always used when available (regardless of High Quality Display option)
|
2009-05-03 20:21:52 +00:00 |
Display2DShader.cs
|
- Pixel Shader model 2.0 is now always used when available (regardless of High Quality Display option)
|
2009-05-03 20:21:52 +00:00 |
FlatQuad.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
FlatVertex.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
ID3DResource.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
IRenderer2D.cs
|
@ Renamed GetMapCoordinates function to DisplayToMap and added MapToDisplay function
|
2009-08-21 14:11:18 +00:00 |
IRenderer3D.cs
|
Simulate Doom brightness levels in Classic modes as well (now optional in game configs)
|
2009-07-12 09:58:05 +00:00 |
PixelColor.cs
|
@ work in progress (do not use this revision for building/testing)
|
2009-05-01 20:31:17 +00:00 |
PixelColorBlock.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
Plotter.cs
|
Fixed slowdown when loading a map with unknown flats (and some other small performance optimizations)
|
2010-08-14 09:30:54 +00:00 |
Presentation.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
Renderer.cs
|
Simulate Doom brightness levels in Classic modes as well (now optional in game configs)
|
2009-07-12 09:58:05 +00:00 |
Renderer2D.cs
|
Added some functionality for plugins that want to render in other editing modes
|
2010-08-22 12:09:32 +00:00 |
Renderer3D.cs
|
Added some functionality for plugins that want to render in other editing modes
|
2010-08-22 12:09:32 +00:00 |
RenderLayers.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
RenderPasses.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
ShaderManager.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
SurfaceBufferSet.cs
|
@ major change in the way sector surfaces are allocated and rendered for optimization
|
2009-06-04 20:21:31 +00:00 |
SurfaceEntry.cs
|
Fixed slowdown when loading a map with unknown flats (and some other small performance optimizations)
|
2010-08-14 09:30:54 +00:00 |
SurfaceEntryCollection.cs
|
Fixed crash when sectors with lots of sidedefs are created or loaded
|
2010-08-26 21:47:25 +00:00 |
SurfaceManager.cs
|
Fixed crash when sectors with lots of sidedefs are created or loaded
|
2010-08-26 21:47:25 +00:00 |
SurfaceUpdate.cs
|
Fixed crash when sectors with lots of sidedefs are created or loaded
|
2010-08-26 21:47:25 +00:00 |
TextAlignment.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
TextFont.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
TextLabel.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
Things2DShader.cs
|
- Pixel Shader model 2.0 is now always used when available (regardless of High Quality Display option)
|
2009-05-03 20:21:52 +00:00 |
ViewMode.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
World3DShader.cs
|
Improved texture filtering in Visual Mode. When filtering is Off, it interpolates the mipmaps to reduce the banding effect on walls/floors. With filtering On, it now uses anisotropic filtering up to level 8. (you can change the anisotropy level by editing the 'filteranisotropy' value in the program configuration)
|
2010-10-03 11:51:38 +00:00 |
WorldVertex.cs
|
Fixed an issue that caused a map to be 'changed' just by going into Visual Mode.
|
2010-09-09 15:12:31 +00:00 |