mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-24 04:41:10 +00:00
599b8ce667
- fixed list of used key combinations on Controls preferences when action without key is selected - fixed automatic texture loading when geometry with new textures is pasted in the map
213 lines
5.6 KiB
C#
213 lines
5.6 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.VisualModes;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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internal abstract class BaseVisualGeometrySector : VisualGeometry, IVisualEventReceiver
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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protected BaseVisualMode mode;
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protected long setuponloadedtexture;
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#endregion
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#region ================== Properties
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new public BaseVisualSector Sector { get { return (BaseVisualSector)base.Sector; } }
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#endregion
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#region ================== Constructor / Destructor
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// Constructor
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public BaseVisualGeometrySector(BaseVisualMode mode, VisualSector vs) : base(vs)
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{
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this.mode = mode;
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}
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#endregion
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#region ================== Methods
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// This changes the height
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protected abstract void ChangeHeight(int amount);
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#endregion
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#region ================== Events
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// Unused
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public abstract bool Setup();
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public virtual void OnSelectBegin() { }
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public virtual void OnSelectEnd() { }
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public virtual void OnEditBegin() { }
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public virtual void OnMouseMove(MouseEventArgs e) { }
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public virtual void OnChangeTextureOffset(int horizontal, int vertical) { }
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public virtual void OnTextureAlign(bool alignx, bool aligny) { }
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public virtual void OnToggleUpperUnpegged() { }
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public virtual void OnToggleLowerUnpegged() { }
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public virtual void OnResetTextureOffset() { }
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protected virtual void SetTexture(string texturename) { }
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public virtual void OnTextureFloodfill() { }
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// Processing
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public virtual void OnProcess(double deltatime)
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{
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// If the texture was not loaded, but is loaded now, then re-setup geometry
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if(setuponloadedtexture != 0)
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{
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ImageData t = General.Map.Data.GetFlatImage(setuponloadedtexture);
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if(t != null)
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{
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if(t.IsImageLoaded)
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{
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setuponloadedtexture = 0;
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Setup();
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}
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}
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}
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}
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// Select texture
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public virtual void OnSelectTexture()
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{
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if(General.Interface.IsActiveWindow)
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{
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string oldtexture = GetTextureName();
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string newtexture = General.Interface.BrowseFlat(General.Interface, oldtexture);
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if(newtexture != oldtexture)
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{
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General.Map.UndoRedo.CreateUndo("Change flat " + newtexture);
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SetTexture(newtexture);
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}
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}
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}
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// Copy texture
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public virtual void OnCopyTexture()
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{
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mode.CopiedFlat = GetTextureName();
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if(General.Map.Config.MixTexturesFlats) mode.CopiedTexture = GetTextureName();
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}
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public virtual void OnPasteTexture() { }
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// Return texture name
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public virtual string GetTextureName() { return ""; }
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// Edit button released
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public virtual void OnEditEnd()
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{
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// Not using any modifier buttons
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if(!General.Interface.ShiftState && !General.Interface.CtrlState && !General.Interface.AltState)
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{
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if(General.Interface.IsActiveWindow)
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{
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List<Sector> sectors = new List<Sector>();
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sectors.Add(this.Sector.Sector);
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DialogResult result = General.Interface.ShowEditSectors(sectors);
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if(result == DialogResult.OK) (this.Sector as BaseVisualSector).Rebuild();
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}
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}
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}
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// Sector height change
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public virtual void OnChangeTargetHeight(int amount)
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{
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ChangeHeight(amount);
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// Rebuild sector
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Sector.Rebuild();
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// Go for all things in this sector
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foreach(Thing t in General.Map.Map.Things)
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{
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if(t.Sector == Sector.Sector)
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{
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if(mode.VisualThingExists(t))
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{
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// Update thing
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BaseVisualThing vt = (mode.GetVisualThing(t) as BaseVisualThing);
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vt.Setup();
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}
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}
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}
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// Also rebuild surrounding sectors, because outside sidedefs may need to be adjusted
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foreach(Sidedef sd in Sector.Sector.Sidedefs)
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{
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if((sd.Other != null) && mode.VisualSectorExists(sd.Other.Sector))
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{
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BaseVisualSector bvs = (BaseVisualSector)mode.GetVisualSector(sd.Other.Sector);
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bvs.Rebuild();
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}
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}
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}
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// Sector brightness change
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public virtual void OnChangeTargetBrightness(int amount)
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{
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// Change brightness
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General.Map.UndoRedo.CreateUndo("Change sector brightness", UndoGroup.SectorBrightnessChange, Sector.Sector.Index);
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Sector.Sector.Brightness = General.Clamp(Sector.Sector.Brightness + amount, 0, 255);
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// Rebuild sector
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Sector.Rebuild();
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// Go for all things in this sector
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foreach(Thing t in General.Map.Map.Things)
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{
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if(t.Sector == Sector.Sector)
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{
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if(mode.VisualThingExists(t))
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{
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// Update thing
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BaseVisualThing vt = (mode.GetVisualThing(t) as BaseVisualThing);
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vt.Setup();
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}
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}
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}
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}
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#endregion
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}
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}
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