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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
599b8ce667
- fixed list of used key combinations on Controls preferences when action without key is selected - fixed automatic texture loading when geometry with new textures is pasted in the map |
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Build | ||
Documents | ||
Resources | ||
Setup | ||
Source | ||
Tests | ||
Builder.sln | ||
MakeRevisionsLog.bat | ||
README.txt | ||
VersionFromSVN.exe |
Compiling the Doom Builder 2 source code ============================================= The Doom Builder 2 source code uses a tool (VersionFromSVN.exe) to generate the version number from the SVN revision number (due to restrictions with AssemblyInfo.cs we can't use SVN keywords). This tools requires that the Subversion command-line client is installed. (Building the Debug builds works, but leaves you with incorrectly modified AssemblyInfo.cs files) You can get the Subversion command-line client from http://subversion.tigris.org/getting.html#windows. I have tested with both CollabNet build and the SlikSVN build, both work well.