UltimateZoneBuilder/Source/Core/Editing
codeimp 50b9765377 - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight
- Camera offsets in Visual Modes now changeable in Game Configurations (default is Doom's camera position)
@ Some other stuff dealing with the new dockers I forgot what it's for.
2010-01-02 20:22:05 +00:00
..
ClassicMode.cs @ Renamed GetMapCoordinates function to DisplayToMap and added MapToDisplay function 2009-08-21 14:11:18 +00:00
CopyPasteManager.cs @ this may be a useful function 2009-07-23 14:52:39 +00:00
CustomThingsFilter.cs Added classes/functions for plugins to create and/or select new/existing things filters 2009-07-05 10:26:57 +00:00
EditingManager.cs @ some undo/redo fixes 2009-07-10 13:56:22 +00:00
EditMode.cs - Added some error handling for invalid wad files 2009-07-10 08:25:04 +00:00
EditModeAttribute.cs Added default start mode option to configuration dialog (see Modes tab) 2009-07-09 15:15:49 +00:00
EditModeInfo.cs @ some undo/redo fixes 2009-07-10 13:56:22 +00:00
GridSetup.cs Fixed grid action names and description for clarification 2009-05-17 14:58:45 +00:00
NullThingsFilter.cs Things filter now also hides things in le Mode de la Visuale 2009-06-17 16:52:28 +00:00
ThingsFilter.cs Added classes/functions for plugins to create and/or select new/existing things filters 2009-07-05 10:26:57 +00:00
UndoManager.cs @ Fixed an undo/redo bug that caused problems in Visual Mode when multiple levels are undone at once 2009-08-01 08:33:28 +00:00
UndoSnapshot.cs - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight 2010-01-02 20:22:05 +00:00