..
Actions.cfg
Added "-portable" command line parameter. With this parameter, the editor will use the "GZBuilder.cfg" located in the program directory to load and save program settings. Log and crash report files will be also created in the program directory.
2015-04-02 10:57:08 +00:00
Add.png
Added multiple engine support for any game configuration.
2012-11-02 23:11:38 +00:00
Angle.png
Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE
2010-08-22 11:36:09 +00:00
ArchiveImage.png
GZDoom Builder 1.12:
2012-07-23 21:28:23 +00:00
ArrowDown.png
Moving to new SVN...
2013-03-18 13:52:27 +00:00
ArrowUp.png
Moving to new SVN...
2013-03-18 13:52:27 +00:00
Brightness.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
Builder16.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Check.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
Clear.png
Internal: added a debug console.
2014-11-13 09:43:39 +00:00
ClearTextures.png
Voxels can now be loaded from WAD resources.
2014-01-08 09:46:57 +00:00
CLogo.png
Added the CodeImp logo on the about window and made links red
2009-04-25 06:55:17 +00:00
Close.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
Collapse.png
Changed long texture names handling. Texture names conversion is no longer required.
2014-12-03 09:06:05 +00:00
ColorPick.png
Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE
2010-08-22 11:36:09 +00:00
Copy.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Crosshair.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
CrosshairBusy.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Cursor.png
Cursor is now drawn on screenshots.
2014-01-17 14:41:38 +00:00
Cut.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
DB2.ico
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
display2d.fx
Classic modes: bilinear filtering was used in full brightness mode regardless of preferences setting.
2013-12-23 09:51:52 +00:00
DockerCollapse.png
High-Dpi: redesigned Docker control's Pin button. Now it is rendered properly when using high-dpi display settings.
2015-01-09 08:11:42 +00:00
DockerExpand.png
High-Dpi: redesigned Docker control's Pin button. Now it is rendered properly when using high-dpi display settings.
2015-01-09 08:11:42 +00:00
ErrorLarge.png
Improved error reporting a little and changes the list in the Warnings & Errors dialog window
2009-05-10 16:02:08 +00:00
Expand.png
Changed long texture names handling. Texture names conversion is no longer required.
2014-12-03 09:06:05 +00:00
Failed.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Filter.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
fog.png
GZDoomBuilder 1.06:
2012-05-20 00:56:59 +00:00
Folder.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
FolderExplore.png
Screenshots Folder can now be set in the Preferences.
2014-08-07 10:20:35 +00:00
FolderImage.png
GZDoom Builder 1.12:
2012-07-23 21:28:23 +00:00
Font.cfg
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Font.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
fx.png
GZDoomBuilder 1.06:
2012-05-20 00:56:59 +00:00
Grid2.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
Grid2_arrowup.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
Grid4.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
GZDB2.ico
Fixed: some controls had inconsistent auto-scaling mode.
2014-12-24 18:32:24 +00:00
GZDB_Logo_small.png
Fixed an error when a setting in configuration is outside of PreferencesForm's slider range.
2012-07-17 22:51:55 +00:00
Help.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Hourglass.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Hourglass3D.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
ImageStack.png
Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
2014-03-05 09:21:28 +00:00
InfoLine.png
Added event lines.
2012-09-17 21:57:08 +00:00
InfoPanelCollapse.png
High-Dpi: redesigned Docker control's Pin button. Now it is rendered properly when using high-dpi display settings.
2015-01-09 08:11:42 +00:00
InfoPanelExpand.png
High-Dpi: redesigned Docker control's Pin button. Now it is rendered properly when using high-dpi display settings.
2015-01-09 08:11:42 +00:00
Keyboard.png
Added an icon to "Keyboard Shortcuts Reference" menu item.
2013-06-06 12:55:22 +00:00
KnownTextureSet.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Lexers.cfg
Script Editor: added Visual Studio-like snippet expanding (type the name of a snippet, then press the Tab key to expand it).
2014-05-13 14:41:51 +00:00
Light.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
Light_animate.png
General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs.
2014-10-20 12:16:51 +00:00
Lightbulb.png
Sectors mode: optimized rectangular selection logic.
2013-12-10 12:19:27 +00:00
LightDisabled.png
General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs.
2014-10-20 12:16:51 +00:00
Link.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
List.png
Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE
2010-08-22 11:36:09 +00:00
List_Images.png
Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE
2010-08-22 11:36:09 +00:00
Marine.png
Added multiple engine support for any game configuration.
2012-11-02 23:11:38 +00:00
MCrash.png
Replaced Unhandled exception dialog with custom one
2013-08-29 10:05:50 +00:00
mergegeometry.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
mergegeometry2.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
MissingTexture.png
Missing and Unknown textures were incorrectly scaled in classic modes.
2014-01-20 08:47:49 +00:00
MissingTexture3D.png
Selected things are now dragged while dragging vertices, linedefs and sectors.
2014-01-13 08:06:56 +00:00
MissingThing.png
Fixed: regular and block comment parsing was broken in TEXTMAP parser.
2014-10-21 13:35:44 +00:00
MixedThings.png
Thing Edit form: "Mixed Things" icon is now displayed when several thing types are selected.
2014-11-10 11:27:37 +00:00
MLogo.png
Fixed an error when a setting in configuration is outside of PreferencesForm's slider range.
2012-07-17 22:51:55 +00:00
Model.png
General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs.
2014-10-20 12:16:51 +00:00
Model_selected.png
2012-04-17 19:13:47 +00:00
ModelDisabled.png
General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs.
2014-10-20 12:16:51 +00:00
Monster2.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Monster3.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
NewMap.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
NewMap2.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
NewScript.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Nothing.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
OpenMap.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
OpenScript.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Paste.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
PasteSpecial.png
@ Some files I forgot in previous commit
2009-07-05 10:35:46 +00:00
Pin.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
Prefab.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Prefab2.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Properties.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
PuzzlePiece.png
Script Editor: added a simple snippets system.
2014-05-13 09:43:58 +00:00
Question.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Redo.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Replace.png
Several items can now be selected at once in Resource List Editor.
2014-12-12 13:21:52 +00:00
Reset.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
SaveAll.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
SaveMap.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
SaveScript.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Screenshot.png
Game configurations, UDMF: added "midtex3dimpassible" linedef flag.
2014-10-28 09:31:37 +00:00
ScreenshotActiveWindow.png
Game configurations, UDMF: added "midtex3dimpassible" linedef flag.
2014-10-28 09:31:37 +00:00
Script2.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
ScriptCompile.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
ScriptConstant.xpm
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
ScriptError.xpm
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
ScriptHelp.png
Added keyword help for some script types in the script editor
2009-05-10 17:02:47 +00:00
ScriptKeyword.xpm
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
ScriptPalette.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
ScriptSnippet.xpm
Script Editor: added Visual Studio-like snippet expanding (type the name of a snippet, then press the Tab key to expand it).
2014-05-13 14:41:51 +00:00
Search.png
Script Editor: added "Find and Replace" toolbar button.
2014-03-03 11:45:03 +00:00
SearchClear.png
Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category)
2012-09-07 14:04:32 +00:00
SearchMatch.png
Script Editor: added Quick Search panel.
2014-12-10 13:15:23 +00:00
SearchMatchCase.png
Script Editor: added Quick Search panel.
2014-12-10 13:15:23 +00:00
SearchNext.png
Script Editor: added Quick Search panel.
2014-12-10 13:15:23 +00:00
SearchPrev.png
Script Editor: added Quick Search panel.
2014-12-10 13:15:23 +00:00
SlimDX_small.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
SnapVerts.png
Changed, "Snap selected map elements to grid" action: the action now works on any selected map element type.
2015-01-10 23:12:19 +00:00
Splash3_small.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Splash3_trans.png
Added, Thing Edit form: thing class is now displayed.
2015-03-17 12:28:42 +00:00
Status0.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
Status1.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
Status2.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
Status10.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
Status11.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
Status12.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
TagStatistics.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
Test.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
Text.png
Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE
2010-08-22 11:36:09 +00:00
Thing2D_0.png
Classic modes: thing sprites are now rendered in classic modes.
2013-11-27 12:45:28 +00:00
Thing2D_1.png
Classic modes: thing sprites are now rendered in classic modes.
2013-11-27 12:45:28 +00:00
ThingBox.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
things2d.fx
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
ThingStatistics.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
treeview.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
UDMF.cfg
Fixed: MapSet.GetSectorByCoordinates() returned "false" in some cases when a given coordinate was on top of sector's vertex.
2014-08-25 11:15:19 +00:00
UDMF_UI.cfg
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
2014-04-30 10:01:22 +00:00
Undo.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
UnknownImage.png
Missing and Unknown textures were incorrectly scaled in classic modes.
2014-01-20 08:47:49 +00:00
UnknownTexture3D.png
Selected things are now dragged while dragging vertices, linedefs and sectors.
2014-01-13 08:06:56 +00:00
UnknownThing.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
Unlink.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
Unpin.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
ViewBrightness.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
ViewNormal.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
ViewTextureCeiling.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
ViewTextureFloor.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
VisualVertices.png
Moving to new SVN...
2013-03-18 13:52:27 +00:00
Warning.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
WarningLarge.png
Improved error reporting a little and changes the list in the Warnings & Errors dialog window
2009-05-10 16:02:08 +00:00
WarningOff.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
White.png
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
WordWrap.png
Internal: added a debug console.
2014-11-13 09:43:39 +00:00
world3d.fx
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
Zoom.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00
Zoom_arrowup.png
Updated some icons. The new ones should be more visible when using dark Windows themes.
2014-10-17 11:19:10 +00:00