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BitmapImage.cs
CameraTextureImage.cs
ColorImage.cs
Fixed, Visual mode: fixed D3DERR_INVALIDCALL error caused by a bug in classic skybox texture creation.
2016-01-14 22:15:54 +00:00
ColormapImage.cs
DataLocation.cs
Fixed a case when TEXTRES image was trying to load itself as a patch, which resulted in an infinite loop.
2016-02-06 23:54:58 +00:00
DataLocationList.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
DataManager.cs
Fixed a case when TEXTRES image was trying to load itself as a patch, which resulted in an infinite loop.
2016-02-06 23:54:58 +00:00
DataReader.cs
DirectoryReader.cs
Updated: any graphic can be used as a skybox texture.
2016-01-13 09:34:32 +00:00
DynamicBitmapImage.cs
FileImage.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
FlatImage.cs
HighResImage.cs
Fixed, Texture Browser window: in some cases navigating the textures list using up/down arrows caused an exception.
2016-02-15 14:06:46 +00:00
ImageData.cs
Re-fixed, Visual mode: in some cases some D3D textures were not disposed after closing a map, eventually resulting in E_OUTOFMEMORY crash.
2016-02-06 00:04:02 +00:00
ImageDataFormat.cs
Fixed a crash during skybox textures search when searching for any image and not finding it in the first PK3 or Directory resource.
2016-01-15 22:19:48 +00:00
ImageLoadState.cs
PatchNames.cs
PK3FileImage.cs
Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash.
2016-02-01 22:04:00 +00:00
PK3Reader.cs
Updated: any graphic can be used as a skybox texture.
2016-01-13 09:34:32 +00:00
PK3StructuredReader.cs
Updated: any graphic can be used as a skybox texture.
2016-01-13 09:34:32 +00:00
Playpal.cs
PreviewManager.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
ResourceImage.cs
SimpleTextureImage.cs
SpriteImage.cs
Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported.
2016-01-11 13:00:52 +00:00
TextureImage.cs
Externalized most of the editor's built-in textures. You can find (and replace) them in the "[GZDB]\Textures" folder.
2015-12-30 13:58:58 +00:00
TexturePatch.cs
Fixed, Texture Browser window: in some cases navigating the textures list using up/down arrows caused an exception.
2016-02-15 14:06:46 +00:00
UnknownImage.cs
WADReader.cs
Fixed a crash when using "Open map in current WAD" action when trying to reload any ZDoom text lump (as it turned out, implementing IDisposable in ZDTextParser was not such a bright idea...).
2016-02-02 14:29:19 +00:00