..
AboutForm.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
AboutForm.Designer.cs
Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
2014-10-17 12:50:26 +00:00
AboutForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
ActionBrowserForm.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
ActionBrowserForm.Designer.cs
Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
2014-10-17 12:50:26 +00:00
ActionBrowserForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
AngleForm.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
AngleForm.Designer.cs
Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
2014-10-17 12:50:26 +00:00
AngleForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
BitFlagsForm.cs
Added AngleByteHandler (type 22).
2014-12-08 21:06:08 +00:00
BitFlagsForm.Designer.cs
Added AngleByteHandler (type 22).
2014-12-08 21:06:08 +00:00
BitFlagsForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
CenterOnCoordinatesForm.cs
Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open.
2014-10-22 13:07:17 +00:00
CenterOnCoordinatesForm.Designer.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
CenterOnCoordinatesForm.resx
Added "Go To Coordinates" action (available in "View" menu and via Ctrl-Shift-G shortcut). It will center the view on given coordinates in classic modes and place camera at given coordinates in visual mode.
2014-02-10 09:26:13 +00:00
ChangeMapForm.cs
Changed long texture names handling. Texture names conversion is no longer required.
2014-12-03 09:06:05 +00:00
ChangeMapForm.Designer.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
ChangeMapForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
ConfigForm.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
ConfigForm.Designer.cs
Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
2014-10-17 12:50:26 +00:00
ConfigForm.resx
Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
2014-10-17 12:50:26 +00:00
CustomFieldsForm.cs
Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera.
2013-08-08 11:04:13 +00:00
CustomFieldsForm.Designer.cs
Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
2014-10-17 12:50:26 +00:00
CustomFieldsForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
DelayedForm.cs
Changed long texture names handling. Texture names conversion is no longer required.
2014-12-03 09:06:05 +00:00
DelayedForm.resx
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
EffectBrowserForm.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
EffectBrowserForm.Designer.cs
Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
2014-10-17 12:50:26 +00:00
EffectBrowserForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
ErrorsForm.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
ErrorsForm.Designer.cs
Fixed: GZDB was not shown in alt-tab list when "Errors and Warnings" window was open.
2014-11-17 01:41:15 +00:00
ErrorsForm.resx
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
FindReplaceOptions.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
FlagsForm.cs
Sector info panel: rearranged controls a bit, so tag labels and long effect names can be displayed (more) properly.
2014-01-27 11:18:24 +00:00
FlagsForm.Designer.cs
Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
2014-10-17 12:50:26 +00:00
FlagsForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
FlatBrowserForm.cs
Fixed action arguments to stay within valid range (0..255 for hexen)
2010-08-14 10:21:38 +00:00
FlatBrowserForm.Designer.cs
Added Tab key in images browser to jump between the same image in "Used textures" and "Available textures" areas.
2009-05-05 12:24:00 +00:00
FlatBrowserForm.resx
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
GridSetupForm.cs
Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
2014-11-25 11:52:01 +00:00
GridSetupForm.Designer.cs
Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
2014-10-17 12:50:26 +00:00
GridSetupForm.resx
Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
2014-10-17 12:50:26 +00:00
IMainForm.cs
Changed, Visual mode: "Help" panel is now updated only if it is the active tab.
2014-10-13 22:01:17 +00:00
LinedefEditForm.cs
Thing Edit Form: default action arguments were not applied.
2014-12-05 21:34:16 +00:00
LinedefEditForm.Designer.cs
Thing Edit Form: default action arguments were not applied.
2014-12-05 21:34:16 +00:00
LinedefEditForm.resx
Thing Edit Form: default action arguments were not applied.
2014-12-05 21:34:16 +00:00
LinedefEditFormUDMF.cs
Thing Edit Form: default action arguments were not applied.
2014-12-05 21:34:16 +00:00
LinedefEditFormUDMF.Designer.cs
Woops...
2014-12-05 21:43:12 +00:00
LinedefEditFormUDMF.resx
Woops...
2014-12-05 21:43:12 +00:00
MainForm.cs
Import Wavefront .obj as Terrain mode now works in all map formats.
2014-12-10 21:11:56 +00:00
MainForm.Designer.cs
Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
2014-11-25 11:52:01 +00:00
MainForm.resx
General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs.
2014-10-20 12:16:51 +00:00
MapOptionsForm.cs
Changed long texture names handling. Texture names conversion is no longer required.
2014-12-03 09:06:05 +00:00
MapOptionsForm.Designer.cs
Changed long texture names handling. Texture names conversion is no longer required.
2014-12-03 09:06:05 +00:00
MapOptionsForm.resx
Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
2014-11-25 11:52:01 +00:00
MenuSection.cs
"File -> Export -> Selection as Wavefront .obj" menu command was not working.
2014-03-19 13:03:47 +00:00
MessageBeepType.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
OpenMapOptionsForm.cs
Changed long texture names handling. Texture names conversion is no longer required.
2014-12-03 09:06:05 +00:00
OpenMapOptionsForm.Designer.cs
Changed long texture names handling. Texture names conversion is no longer required.
2014-12-03 09:06:05 +00:00
OpenMapOptionsForm.resx
Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
2014-11-25 11:52:01 +00:00
PasteOptionsForm.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
PasteOptionsForm.Designer.cs
Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
2014-10-17 12:50:26 +00:00
PasteOptionsForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
PluginToolbarButton.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
PreferencesController.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
PreferencesForm.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
PreferencesForm.Designer.cs
Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
2014-11-25 11:52:01 +00:00
PreferencesForm.resx
Screenshots Folder can now be set in the Preferences.
2014-08-07 10:20:35 +00:00
ResourceOptionsForm.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
ResourceOptionsForm.Designer.cs
Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
2014-10-17 12:50:26 +00:00
ResourceOptionsForm.resx
Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
2014-10-17 12:50:26 +00:00
ScriptEditorForm.cs
Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open.
2014-10-22 13:07:17 +00:00
ScriptEditorForm.Designer.cs
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
ScriptEditorForm.resx
Voxels can now be loaded from WAD resources.
2014-01-08 09:46:57 +00:00
ScriptFindReplaceForm.cs
Script Editor: added Quick Search panel.
2014-12-10 13:15:23 +00:00
ScriptFindReplaceForm.Designer.cs
Script Editor: added Quick Search panel.
2014-12-10 13:15:23 +00:00
ScriptFindReplaceForm.resx
Script Editor: added Quick Search panel.
2014-12-10 13:15:23 +00:00
SectorEditForm.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
SectorEditForm.Designer.cs
Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
2014-10-17 12:50:26 +00:00
SectorEditForm.resx
Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
2014-10-17 12:50:26 +00:00
SectorEditFormUDMF.cs
Thing, Sector, Linedef edit forms, UDMF: fixed more cases when missing game configuration blocks crashed the forms.
2014-12-04 10:06:44 +00:00
SectorEditFormUDMF.Designer.cs
Thing, Sector, Linedef edit forms, UDMF: fixed more cases when missing game configuration blocks crashed the forms.
2014-12-04 10:06:44 +00:00
SectorEditFormUDMF.resx
Thing, Sector, Linedef edit forms, UDMF: fixed more cases when missing game configuration blocks crashed the forms.
2014-12-04 10:06:44 +00:00
StatusInfo.cs
Sector Edit form now works in realtime mode in Doom/Hexen map formats.
2013-07-09 11:29:10 +00:00
TanColorTable.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
TextEditForm.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
TextEditForm.Designer.cs
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
TextEditForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
TextureBrowserForm.cs
Fixed, Texture Browser form: we should not save "Long texture names" value when Map.Config.UseLongTextureNames is disabled.
2014-12-04 07:50:01 +00:00
TextureBrowserForm.Designer.cs
Changed long texture names handling. Texture names conversion is no longer required.
2014-12-03 09:06:05 +00:00
TextureBrowserForm.resx
Changed long texture names handling. Texture names conversion is no longer required.
2014-12-03 09:06:05 +00:00
TextureSetForm.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
TextureSetForm.Designer.cs
Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
2014-10-17 12:50:26 +00:00
TextureSetForm.resx
ImageBrowserControl was not shown in Visual Studio's Designer view.
2014-07-15 08:50:52 +00:00
ThingBrowserForm.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
ThingBrowserForm.Designer.cs
Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
2014-10-17 12:50:26 +00:00
ThingBrowserForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
ThingEditForm.cs
Thing Edit Form: default action arguments were not applied.
2014-12-05 21:34:16 +00:00
ThingEditForm.Designer.cs
Thing Edit Form: default action arguments were not applied.
2014-12-05 21:34:16 +00:00
ThingEditForm.resx
Thing Edit Form: default action arguments were not applied.
2014-12-05 21:34:16 +00:00
ThingEditFormUDMF.cs
Thing Edit Form: default action arguments were not applied.
2014-12-05 21:34:16 +00:00
ThingEditFormUDMF.Designer.cs
Thing Edit Form: default action arguments were not applied.
2014-12-05 21:34:16 +00:00
ThingEditFormUDMF.resx
Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags.
2014-09-29 20:49:41 +00:00
ThingsFiltersForm.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
ThingsFiltersForm.Designer.cs
Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
2014-10-17 12:50:26 +00:00
ThingsFiltersForm.resx
Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
2014-10-17 12:50:26 +00:00
ToolbarSection.cs
Game Configurations: added support for new property "fixedrotation", which keeps thing's angle constant when a thing is rotated in Edit Selection mode.
2014-02-20 12:36:09 +00:00
VertexEditForm.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
VertexEditForm.Designer.cs
Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
2014-10-17 12:50:26 +00:00
VertexEditForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00