UltimateZoneBuilder/Source/Core/Windows/ChangeMapForm.cs
MaxED 99f3ba2844 Changed long texture names handling. Texture names conversion is no longer required.
Texture browser form: added "Long texture names" check-box. It can be used to toggle between displaying long and short texture names.
Texture browser form: added "Show image size" check-box.
Texture browser form: image size is now shown differently.
Image Selector: added a button to toggle between long and short texture name.
Linedef info panel: long texture names are now displayed properly.
Sector info panel: long texture names are now displayed properly.
Fixed: "Save Screenshot" and "Save Edit Area Screenshot" actions were triggered multiple times when a child window was open.
Fixed: used textures should be always updated after using "Change map in current WAD" action.
Fixed, "Change map in current WAD": fixed a crash when trying to switch from a map with missing game configuration path.
Updated ZDoom_ACS.cfg.
2014-12-03 09:06:05 +00:00

199 lines
5.6 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
namespace CodeImp.DoomBuilder.Windows
{
public partial class ChangeMapForm : DelayedForm
{
private MapOptions options;
private Configuration mapsettings;
private readonly string filepathname;
public MapOptions Options { get { return options; } }
public ChangeMapForm(string filepathname, MapOptions options)
{
InitializeComponent();
this.options = options;
this.filepathname = filepathname;
}
private void LoadSettings()
{
int scanindex, checkoffset;
int lumpsfound, lumpsrequired = 0;
string lumpname;
WAD wadfile;
// Busy
Cursor.Current = Cursors.WaitCursor;
// Check if the file exists
if(!File.Exists(filepathname))
{
// WAD file does not exist
MessageBox.Show(this, "Could not open the WAD file: The file does not exist.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Error);
this.DialogResult = DialogResult.Cancel;
this.Close();
return;
}
try
{
// Open the WAD file
wadfile = new WAD(filepathname, true);
}
catch(Exception)
{
// Unable to open WAD file (or its config)
MessageBox.Show(this, "Could not open the WAD file for reading. Please make sure the file you selected is valid and is not in use by any other application.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Error);
this.DialogResult = DialogResult.Cancel;
this.Close();
return;
}
// Make an array for the map names
List<ListViewItem> mapnames = new List<ListViewItem>();
// Open the Map Settings configuration
string dbsfile = filepathname.Substring(0, filepathname.Length - 4) + ".dbs";
if (File.Exists(dbsfile))
{
try
{
mapsettings = new Configuration(dbsfile, true);
}
catch (Exception)
{
mapsettings = new Configuration(true);
}
}
else
{
mapsettings = new Configuration(true);
}
//mxd. Get Proper configuration
ConfigurationInfo ci = General.GetConfigurationInfo(options.ConfigFile);
// Get the map lump names
IDictionary maplumpnames = ci.Configuration.ReadSetting("maplumpnames", new Hashtable());
// Count how many required lumps we have to find
foreach(DictionaryEntry ml in maplumpnames)
{
// Ignore the map header (it will not be found because the name is different)
if(ml.Key.ToString() != MapManager.CONFIG_MAP_HEADER)
{
// Read lump setting and count it
if(ci.Configuration.ReadSetting("maplumpnames." + ml.Key + ".required", false))
lumpsrequired++;
}
}
// Go for all the lumps in the wad
for(scanindex = 0; scanindex < (wadfile.Lumps.Count - 1); scanindex++)
{
// Make sure this lump is not part of the map
if(!maplumpnames.Contains(wadfile.Lumps[scanindex].Name))
{
// Reset check
lumpsfound = 0;
checkoffset = 1;
// Continue while still within bounds and lumps are still recognized
while(((scanindex + checkoffset) < wadfile.Lumps.Count) &&
maplumpnames.Contains(wadfile.Lumps[scanindex + checkoffset].Name))
{
// Count the lump when it is marked as required
lumpname = wadfile.Lumps[scanindex + checkoffset].Name;
if(ci.Configuration.ReadSetting("maplumpnames." + lumpname + ".required", false))
lumpsfound++;
// Check the next lump
checkoffset++;
}
// Map found? Then add it to the list
if(lumpsfound >= lumpsrequired)
mapnames.Add(new ListViewItem(wadfile.Lumps[scanindex].Name));
}
}
wadfile.Dispose();
// Clear the list and add the new map names
mapslist.BeginUpdate();
mapslist.Items.Clear();
mapslist.Items.AddRange(mapnames.ToArray());
mapslist.Sort();
//select current map
foreach(ListViewItem item in mapslist.Items)
{
// Was this item previously selected?
if(item.Text == options.LevelName)
{
// Select it again
item.Selected = true;
break;
}
}
mapslist.EndUpdate();
apply.Focus(); //"creative" way
mapslist.Focus(); //to set keyboard focus to the maplist
// Done
Cursor.Current = Cursors.Default;
}
private void ChangeMapForm_Shown(object sender, EventArgs e)
{
LoadSettings();
}
private void mapslist_DoubleClick(object sender, EventArgs e)
{
// Click OK
if(mapslist.SelectedItems.Count > 0) apply.PerformClick();
}
private void apply_Click(object sender, EventArgs e)
{
if (mapslist.SelectedItems.Count < 1)
{
General.ShowWarningMessage("Please select a map first!", MessageBoxButtons.OK);
return;
}
if (mapslist.SelectedItems[0].Text == options.LevelName)
{
General.ShowWarningMessage("Map '" + options.LevelName + "' is already loaded!", MessageBoxButtons.OK);
return;
}
// Create new map options, pass settings which should stay unchanged
//TODO: are there other settings which should stay unchanged?..
MapOptions newoptions = new MapOptions(mapsettings, mapslist.SelectedItems[0].Text);
newoptions.ConfigFile = options.ConfigFile;
options = newoptions;
// Hide window
this.DialogResult = DialogResult.OK;
this.Close();
}
private void cancel_Click(object sender, EventArgs e)
{
// Just hide the window
this.DialogResult = DialogResult.Cancel;
this.Close();
}
}
}