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56 lines
1.4 KiB
C#
56 lines
1.4 KiB
C#
#region === Copyright (c) 2010 Pascal van der Heiden ===
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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internal class EffectBrightnessLevel : SectorEffect
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{
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// Linedef that is used to create this effect
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// The sector can be found by linedef.Front.Sector
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private Linedef linedef;
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// Level plane
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private SectorLevel level;
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// Constructor
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public EffectBrightnessLevel(SectorData data, Linedef sourcelinedef) : base(data)
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{
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linedef = sourcelinedef;
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// New effect added: This sector needs an update!
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if(data.Mode.VisualSectorExists(data.Sector))
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{
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BaseVisualSector vs = (BaseVisualSector)data.Mode.GetVisualSector(data.Sector);
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vs.UpdateSectorGeometry(false);
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}
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}
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// This makes sure we are updated with the source linedef information
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public override void Update()
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{
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SectorData sd = data.Mode.GetSectorData(linedef.Front.Sector);
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if(!sd.Updated) sd.Update();
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sd.AddUpdateSector(data.Sector, false);
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if(level == null)
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{
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level = new SectorLevel(sd.Ceiling);
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data.AddSectorLevel(level);
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}
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// Update level
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sd.Ceiling.CopyProperties(level);
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level.type = SectorLevelType.Light;
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}
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}
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}
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