#region === Copyright (c) 2010 Pascal van der Heiden === using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; #endregion namespace CodeImp.DoomBuilder.BuilderModes { internal class EffectBrightnessLevel : SectorEffect { // Linedef that is used to create this effect // The sector can be found by linedef.Front.Sector private Linedef linedef; // Level plane private SectorLevel level; // Constructor public EffectBrightnessLevel(SectorData data, Linedef sourcelinedef) : base(data) { linedef = sourcelinedef; // New effect added: This sector needs an update! if(data.Mode.VisualSectorExists(data.Sector)) { BaseVisualSector vs = (BaseVisualSector)data.Mode.GetVisualSector(data.Sector); vs.UpdateSectorGeometry(false); } } // This makes sure we are updated with the source linedef information public override void Update() { SectorData sd = data.Mode.GetSectorData(linedef.Front.Sector); if(!sd.Updated) sd.Update(); sd.AddUpdateSector(data.Sector, false); if(level == null) { level = new SectorLevel(sd.Ceiling); data.AddSectorLevel(level); } // Update level sd.Ceiling.CopyProperties(level); level.type = SectorLevelType.Light; } } }