UltimateZoneBuilder/Source/Plugins/BuilderEffects
MaxED dc840605aa Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map.
High-DPI: fixed many issues with incorrect controls size (Tag selector width, Comment Editor size, icons size, tabs size etc.).
Cosmetic: changed map geometry dragging undo messages to more descriptive ones.
Fixed, Textures Browser, cosmetic: "Show textures in subdirectories" checkbox should be repositioned when "Long texture names" one is invisible.
Updated ZDoom_DECORATE.cfg (added A_SetFloatSpeed + a couple of fixes).
2015-09-25 13:20:53 +00:00
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Controls Replaced Dotnetrix.TrackBar with the built-in version. No change in functionality. 2015-08-27 22:55:01 +00:00
Interface Fixed, Randomize Things window: "Same width and height" scale setting was not applied properly. 2015-07-02 10:07:43 +00:00
Modes Fixed, .obj Terrain Importer mode: the mode was not canceled properly after failing to import a model. 2015-04-28 14:22:03 +00:00
Properties Import Wavefront .obj as Terrain mode now works in all map formats. 2014-12-10 21:11:56 +00:00
Resources Import Wavefront .obj as Terrain mode now works in all map formats. 2014-12-10 21:11:56 +00:00
BuilderEffects.csproj Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map. 2015-09-25 13:20:53 +00:00
BuilderPlug.cs Added some boilerplate to the rendering system. It's now impossible to start new rendering cycle if the previous one hasn't finished yet. 2015-09-17 12:02:39 +00:00