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42 lines
1.3 KiB
C#
42 lines
1.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Threading;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Config;
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namespace CodeImp.DoomBuilder.BuilderModes.ErrorChecks {
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[ErrorChecker("Check unknown things", true, 50)]
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public class CheckUnknownThings : ErrorChecker {
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private int PROGRESS_STEP = 1000;
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// Constructor
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public CheckUnknownThings() {
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// Total progress is done when all things are checked
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SetTotalProgress(General.Map.Map.Things.Count / PROGRESS_STEP);
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}
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// This runs the check
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public override void Run() {
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int progress = 0;
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int stepprogress = 0;
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// Go for all things
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foreach (Thing t in General.Map.Map.Things) {
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if (General.Map.Data.GetThingInfoEx(t.Type) == null)
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SubmitResult(new ResultUnknownThing(t));
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// Handle thread interruption
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try { Thread.Sleep(0); } catch (ThreadInterruptedException) { return; }
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// We are making progress!
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if ((++progress / PROGRESS_STEP) > stepprogress) {
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stepprogress = (progress / PROGRESS_STEP);
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AddProgress(1);
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}
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}
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}
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}
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}
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