using System; using System.Collections.Generic; using System.Text; using System.Threading; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Config; namespace CodeImp.DoomBuilder.BuilderModes.ErrorChecks { [ErrorChecker("Check unknown things", true, 50)] public class CheckUnknownThings : ErrorChecker { private int PROGRESS_STEP = 1000; // Constructor public CheckUnknownThings() { // Total progress is done when all things are checked SetTotalProgress(General.Map.Map.Things.Count / PROGRESS_STEP); } // This runs the check public override void Run() { int progress = 0; int stepprogress = 0; // Go for all things foreach (Thing t in General.Map.Map.Things) { if (General.Map.Data.GetThingInfoEx(t.Type) == null) SubmitResult(new ResultUnknownThing(t)); // Handle thread interruption try { Thread.Sleep(0); } catch (ThreadInterruptedException) { return; } // We are making progress! if ((++progress / PROGRESS_STEP) > stepprogress) { stepprogress = (progress / PROGRESS_STEP); AddProgress(1); } } } } }