UltimateZoneBuilder/Source/Core
2024-07-13 17:27:09 +02:00
..
Actions Use Xfixes to show and hide cursor on Linux (#1060) 2024-06-30 10:54:08 +02:00
Compilers Internal: Add BccCompiler.cs to BuilderMono.csproj 2024-01-28 02:40:15 +02:00
Config Improved error message when a CVAR used for actor distance check is not of type int. Fixes #1008 2024-01-11 12:03:18 +01:00
Controls Fixed a crash when adding opening the dialog to add a directory resource on Mono Winforms 2024-07-09 19:47:24 +02:00
Data Fixed a crash when the loaded resources contained a flat with the same name as an internal sprite. Fixes #1071 2024-06-30 22:17:28 +02:00
Dehacked DeHackEd: editor keys are once again recognized 2022-05-15 00:38:36 +02:00
Editing Autosave map functionality (#995) 2023-12-15 22:49:28 +01:00
General Fixed an issue where unknown linedef and thing flags were lost when loading the map with the wrong game configuration, or switching between game configurations in the binary map formats. Fixes #1072 (#1083) 2024-07-13 16:30:31 +02:00
Geometry Map Analysis Mode: fixed a problem where lines with fractional vertex positions could erroneously be reported as overlapping 2023-03-03 09:53:08 +01:00
GZBuilder Fixed a crash when trying to load a voxel that could not be found multiple times. Fixes #1024 2024-03-03 17:43:22 +01:00
IO Fixed an issue where unknown linedef and thing flags were lost when loading the map with the wrong game configuration, or switching between game configurations in the binary map formats. Fixes #1072 (#1083) 2024-07-13 16:30:31 +02:00
Map Fixed an issue where unknown linedef and thing flags were lost when loading the map with the wrong game configuration, or switching between game configurations in the binary map formats. Fixes #1072 (#1083) 2024-07-13 16:30:31 +02:00
Plugins Rebranding 2019-12-24 09:14:28 +02:00
Properties Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00
Rendering Classic Modes: sector brightness is now displayed correctly in brightness level view mode is enabled even if displaying full brightness is enabled. Fixes #986 2024-01-11 17:45:31 +01:00
Resources Added ability to enable/disable controls in the UDMF map element editing dialogs based on UDMF fields specified in the game configurations (#953) 2023-10-24 15:51:49 +02:00
Types UDMF type handler: fixed a problem where default values provided as integers for floating point fields failed to convert properly 2023-10-14 15:16:29 +02:00
VisualModes Game configurations: renamed lightmap things from static to lightmap. Added pulsing, flickering, and random flickering lightmap things 2023-09-29 21:19:18 +02:00
Windows Fix mouse capture when picking texture in visual mode, on Mono Winforms (#1073) 2024-06-30 10:58:30 +02:00
ZDoom ZScript parser: added support for the missing "internal" modifier. Fixes #1080 2024-07-13 17:27:09 +02:00
app.config Add map scripting capabilities to UDB (#656) 2021-11-28 14:00:24 +01:00
app.manifest Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Builder.csproj Fixes to make it compile with Visual Studio 2022 2024-04-21 19:01:45 +02:00
BuilderMono.csproj Internal: Add BccCompiler.cs to BuilderMono.csproj 2024-01-28 02:40:15 +02:00