UltimateZoneBuilder/Source/Core/IO
2024-07-13 16:25:30 +02:00
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ClipboardStreamReader.cs Fixed an issue where unknown linedef and thing flags were lost when loading the map with the wrong game configuration, or switching between game configurations in the binary map formats. Fixes #1072 2024-07-13 16:25:30 +02:00
ClipboardStreamWriter.cs Fixed some more cases where UniValues were set to floats. Added throwing exceptions to the UniValue constructor (gasp!) 2020-05-23 10:01:52 +02:00
ClippedStream.cs Fixed: Internal: made most 'get' calls in WADReader use synchronized MemoryStream duplicate as opposed to operating on WAD stream directly. Hopefully fixes multithreading issues with sprite loading. (reported by Mysterious Haruko, camaxide) 2017-03-03 20:33:40 +02:00
Configuration.cs Configuration file parser: floating point numbers without the "f" suffix are now parsed as double precision floating point numbers 2020-10-24 23:27:04 +02:00
DeserializerStream.cs More conversion from float to double. Doesn't seem to crash anymore. 2020-05-22 21:39:18 +02:00
DirectoryFileEntry.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DirectoryFilesList.cs Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00
DoomColormapReader.cs Remove DevIL dependency 2020-01-14 17:25:35 +01:00
DoomFlatReader.cs Remove DevIL dependency 2020-01-14 17:25:35 +01:00
DoomMapSetIO.cs Fixed an issue where unknown linedef and thing flags were lost when loading the map with the wrong game configuration, or switching between game configurations in the binary map formats. Fixes #1072 2024-07-13 16:25:30 +02:00
DoomPictureReader.cs Remove DevIL dependency 2020-01-14 17:25:35 +01:00
FileImageReader.cs Keep stream open so that the image loaders can be chained 2020-03-19 19:54:54 +01:00
HexenMapSetIO.cs Fixed an issue where unknown linedef and thing flags were lost when loading the map with the wrong game configuration, or switching between game configurations in the binary map formats. Fixes #1072 2024-07-13 16:25:30 +02:00
IImageReader.cs Remove DevIL dependency 2020-01-14 17:25:35 +01:00
IMapSetIO.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
IReadWriteStream.cs Started conversion from float to double 2020-05-18 18:14:54 +02:00
Lump.cs Textures with whitespace at the beginning or end are now handled correctly. Fixes #522 2021-01-30 23:44:42 +01:00
MapSetIO.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SerializerStream.cs Started conversion from float to double 2020-05-18 18:14:54 +02:00
UniversalCollection.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
UniversalEntry.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
UniversalMapSetIO.cs Added ability to enable/disable controls in the UDMF map element editing dialogs based on UDMF fields specified in the game configurations (#953) 2023-10-24 15:51:49 +02:00
UniversalParser.cs Fixed a problem in the UDMF parser that could cause data loss. Fixes #622 2021-09-28 16:02:46 +02:00
UniversalStreamReader.cs Fixed an issue where unknown linedef and thing flags were lost when loading the map with the wrong game configuration, or switching between game configurations in the binary map formats. Fixes #1072 2024-07-13 16:25:30 +02:00
UniversalStreamWriter.cs UDMF reader/writer: fixed a bug where unknown top level fields and blocks were not preserved. Fixes #627 2021-10-03 21:04:38 +02:00
WAD.cs Added the Unity port IWADs (and some others) to the list of known official IWADs 2023-05-21 09:54:55 +02:00