.. |
ClipboardStreamReader.cs
|
Fixed an issue where unknown linedef and thing flags were lost when loading the map with the wrong game configuration, or switching between game configurations in the binary map formats. Fixes #1072
|
2024-07-13 16:25:30 +02:00 |
ClipboardStreamWriter.cs
|
Fixed some more cases where UniValues were set to floats. Added throwing exceptions to the UniValue constructor (gasp!)
|
2020-05-23 10:01:52 +02:00 |
ClippedStream.cs
|
Fixed: Internal: made most 'get' calls in WADReader use synchronized MemoryStream duplicate as opposed to operating on WAD stream directly. Hopefully fixes multithreading issues with sprite loading. (reported by Mysterious Haruko, camaxide)
|
2017-03-03 20:33:40 +02:00 |
Configuration.cs
|
Configuration file parser: floating point numbers without the "f" suffix are now parsed as double precision floating point numbers
|
2020-10-24 23:27:04 +02:00 |
DeserializerStream.cs
|
More conversion from float to double. Doesn't seem to crash anymore.
|
2020-05-22 21:39:18 +02:00 |
DirectoryFileEntry.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
DirectoryFilesList.cs
|
Added warnings about possibly invalid resource configurations before starting to edit a map
|
2022-09-18 20:54:53 +03:00 |
DoomColormapReader.cs
|
Remove DevIL dependency
|
2020-01-14 17:25:35 +01:00 |
DoomFlatReader.cs
|
Remove DevIL dependency
|
2020-01-14 17:25:35 +01:00 |
DoomMapSetIO.cs
|
Fixed an issue where unknown linedef and thing flags were lost when loading the map with the wrong game configuration, or switching between game configurations in the binary map formats. Fixes #1072
|
2024-07-13 16:25:30 +02:00 |
DoomPictureReader.cs
|
Remove DevIL dependency
|
2020-01-14 17:25:35 +01:00 |
FileImageReader.cs
|
Keep stream open so that the image loaders can be chained
|
2020-03-19 19:54:54 +01:00 |
HexenMapSetIO.cs
|
Fixed an issue where unknown linedef and thing flags were lost when loading the map with the wrong game configuration, or switching between game configurations in the binary map formats. Fixes #1072
|
2024-07-13 16:25:30 +02:00 |
IImageReader.cs
|
Remove DevIL dependency
|
2020-01-14 17:25:35 +01:00 |
IMapSetIO.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
IReadWriteStream.cs
|
Started conversion from float to double
|
2020-05-18 18:14:54 +02:00 |
Lump.cs
|
Textures with whitespace at the beginning or end are now handled correctly. Fixes #522
|
2021-01-30 23:44:42 +01:00 |
MapSetIO.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
SerializerStream.cs
|
Started conversion from float to double
|
2020-05-18 18:14:54 +02:00 |
UniversalCollection.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
UniversalEntry.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
UniversalMapSetIO.cs
|
Added ability to enable/disable controls in the UDMF map element editing dialogs based on UDMF fields specified in the game configurations (#953)
|
2023-10-24 15:51:49 +02:00 |
UniversalParser.cs
|
Fixed a problem in the UDMF parser that could cause data loss. Fixes #622
|
2021-09-28 16:02:46 +02:00 |
UniversalStreamReader.cs
|
Fixed an issue where unknown linedef and thing flags were lost when loading the map with the wrong game configuration, or switching between game configurations in the binary map formats. Fixes #1072
|
2024-07-13 16:25:30 +02:00 |
UniversalStreamWriter.cs
|
UDMF reader/writer: fixed a bug where unknown top level fields and blocks were not preserved. Fixes #627
|
2021-10-03 21:04:38 +02:00 |
WAD.cs
|
Added the Unity port IWADs (and some others) to the list of known official IWADs
|
2023-05-21 09:54:55 +02:00 |