UltimateZoneBuilder/Source/Core/Geometry
MaxED dcf899a3c4 GZDoomBuilder 1.03:
Increased dynamic lights rendering performance (currently I'm getting around 25 FPS in Spawn's MAP01 with 32 dynamic lights and rendering distance set to 3000, was getting 4-6 FPS in GZDoomBuilder 1.02).
Several fixes in animated lights rendering (secondary light radius can now be smaller than primary light radius, Pulse Light's maximum radius was rendered twise bigger than in GZDoom).
2012-04-23 21:35:48 +00:00
..
Angle2D.cs Fixed a rounding issue with thing angles that sometimes caused things to display odd angles 2010-08-17 18:05:31 +00:00
DrawnVertex.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
EarClipPolygon.cs Changed drawing behavior so that drawn lines are not corrected to clockwise orientation 2009-05-06 14:50:17 +00:00
EarClipVertex.cs @ Added some code that I helps fixing some triangulation issues, but now it breaks other shapes. Also added test cases so I can figure this out later. 2010-08-11 14:30:54 +00:00
LabelPositionInfo.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Line2D.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
LinedefAngleSorter.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
LinedefSide.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
LinedefsTracePath.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Plane.cs @ work on (G)ZDoom Editing plugin (finally got my plane math right, thanks MathWorld & Paul Bourke) 2010-09-08 20:39:59 +00:00
ProjectedFrustum2D.cs GZDoomBuilder 1.03: 2012-04-23 21:35:48 +00:00
SidedefAngleSorter.cs Fixed a bug in the SidedefAngleSorter which caused a crash when analyzing on some maps 2009-04-26 10:54:51 +00:00
SidedefsTracePath.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Tools.cs Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits) 2010-08-15 19:43:00 +00:00
Triangulation.cs Fixed a tiny inaccuracy on a rare occasion in the sector triangulation code 2010-09-01 13:04:16 +00:00
Vector2D.cs - Fixed a problem in the linedef info panel where the linedef numbers was displayed instead of the sidedef number 2010-01-02 22:06:40 +00:00
Vector3D.cs @ Added events and properties for customization to the FieldsEditorControl, just in case for anyone who might ever use this (in a proper manner) 2011-07-26 18:16:52 +00:00