UltimateZoneBuilder/Source/Core
MaxED 3a0426cd7f GZDoomBuilder 1.06a:
MODELDEFs and models can now be loaded from PK3 resources (does anybody know if models or MODELDEFs can be stored in WADs?).
Negative scale and zOffset are now correctly parsed from MODELDEFs (model surfaces may be inverted though).
Fixed a crash while reading MODELDEFs when Operation System's decimal separator was set to comma.
Fixed a crash when user changed Thing type in Visual mode to a new one with model override, which wasn't previously used in a map.
Fixed a bug introduced in 1.06 when models weren't rendered in Visual mode when Fullbright mode was on.
Non-breaking space is now correctly handled by all Doom Builder's data parsers.
ColorPicker plugin:
Fixed a crash when user attempted to open ColorPicker window to edit sector properties in Visual mode, using hilighted surface as selection source, without selecting anything before doing so.
2012-05-21 23:51:32 +00:00
..
Actions Linked with the latest SlimDX (September 2011) 2011-12-02 19:49:09 +00:00
Compilers Changed when/how the scripts are compiled and errors are shown 2009-05-10 19:04:47 +00:00
Config GZDoomBuilder 1.04: 2012-04-25 11:44:36 +00:00
Controls Fixed a bug where double-clicking the header in the UDMF custom properties tab would result in a crash 2012-04-14 14:02:32 +00:00
Data GZDoomBuilder 1.06a: 2012-05-21 23:51:32 +00:00
Editing Fixed some problems with copy/paste in modes where it can't be used. 2011-12-03 14:49:53 +00:00
General GZDoomBuilder 1.06a: 2012-05-21 23:51:32 +00:00
Geometry GZDoomBuilder 1.03: 2012-04-23 21:35:48 +00:00
GZBuilder GZDoomBuilder 1.06a: 2012-05-21 23:51:32 +00:00
IO GZDoomBuilder 1.06a: 2012-05-21 23:51:32 +00:00
Map 2012-04-17 19:13:47 +00:00
Plugins GZDoomBuilder 1.05: 2012-05-11 12:28:20 +00:00
Properties GZDoomBuilder 1.06: 2012-05-20 00:56:59 +00:00
Rendering GZDoomBuilder 1.06a: 2012-05-21 23:51:32 +00:00
Resources GZDoomBuilder 1.06: 2012-05-20 00:56:59 +00:00
Types Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE 2010-08-22 11:36:09 +00:00
VisualModes GZDoomBuilder 1.06a: 2012-05-21 23:51:32 +00:00
Windows GZDoomBuilder 1.06: 2012-05-20 00:56:59 +00:00
ZDoom GZDoomBuilder 1.06a: 2012-05-21 23:51:32 +00:00
Builder.csproj GZDoomBuilder 1.06a: 2012-05-21 23:51:32 +00:00
Builder.sln GZDoomBuilder 1.06a: 2012-05-21 23:51:32 +00:00