A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
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MaxED 3a0426cd7f GZDoomBuilder 1.06a:
MODELDEFs and models can now be loaded from PK3 resources (does anybody know if models or MODELDEFs can be stored in WADs?).
Negative scale and zOffset are now correctly parsed from MODELDEFs (model surfaces may be inverted though).
Fixed a crash while reading MODELDEFs when Operation System's decimal separator was set to comma.
Fixed a crash when user changed Thing type in Visual mode to a new one with model override, which wasn't previously used in a map.
Fixed a bug introduced in 1.06 when models weren't rendered in Visual mode when Fullbright mode was on.
Non-breaking space is now correctly handled by all Doom Builder's data parsers.
ColorPicker plugin:
Fixed a crash when user attempted to open ColorPicker window to edit sector properties in Visual mode, using hilighted surface as selection source, without selecting anything before doing so.
2012-05-21 23:51:32 +00:00
Build GZDoomBuilder 1.06a: 2012-05-21 23:51:32 +00:00
Documents Added -strictpatches command line parameter to indicate strict patches loading for the WAD file loaded from command line 2011-07-26 20:06:38 +00:00
Help Exposed GetLumpData and SetLumpData for plugins to read/write map lumps 2010-08-23 15:17:58 +00:00
Resources @ work in progress 2011-12-07 21:05:09 +00:00
Setup Updated default settings, compilers and release script 2010-08-18 17:45:12 +00:00
Source GZDoomBuilder 1.06a: 2012-05-21 23:51:32 +00:00
Tests @ Textures scaled with UDMF scaling fields in GZDoom mode are now correctly displayed and alignable (except autoalign: todo) 2011-12-04 22:24:01 +00:00
Builder.sln @ Removed projects from solution that should not be distributed 2010-09-17 17:40:36 +00:00
MakeRelease.bat Updated default settings, compilers and release script 2010-08-18 17:45:12 +00:00
VersionFromSVN.exe @ updated release build script to rename the setup installer filename with revision number included 2009-04-27 11:02:15 +00:00