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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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cf3d416967
Textures now load up to 2x faster when "mix textures and flats" flag is set in game configuration. TEXTUREx/TEXTURES: texture will now be created if at least one of it's patches is loaded. Visual mode: fixed a crash when "Slope floor to here" (9500) or "Slope ceiling to here" (9501) things were not inside sector. Fixed: flats were not loaded form wads inside Directory and PK3/PK7 resources. Sector Info Panel, Linedef Info Panel: texture size was shown for unknown textures. |
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.. | ||
BoundingBox.cs | ||
DynamicLight.cs | ||
EngineInfo.cs | ||
GameType.cs | ||
LinedefColorPreset.cs | ||
LinksCollector.cs | ||
MapInfo.cs | ||
ModelData.cs | ||
ModelLoadState.cs | ||
ScriptItem.cs | ||
ScriptType.cs | ||
SharpCompressHelper.cs | ||
TextureData.cs | ||
ThingCopyData.cs |