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Actions
UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
2013-07-19 15:30:58 +00:00
Compilers
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
Config
Renderer now works much faster in 2D modes.
2013-07-29 08:50:50 +00:00
Controls
Main form, warnings indicator: fixed a redraw bug when showing more than 999 errors/warnings.
2013-07-31 13:57:02 +00:00
Data
Fixed a crash when reloading resources after removing a resource.
2013-08-05 13:03:08 +00:00
Editing
Renderer now works much faster in 2D modes.
2013-07-29 08:50:50 +00:00
General
Fixed a crash when reloading resources after removing a resource.
2013-08-05 13:03:08 +00:00
Geometry
Visual mode: fixed incorrect sidedef texture mouse dragging when texture was scaled in TEXTURES.
2013-08-02 12:50:53 +00:00
GZBuilder
Fixed a crash when reloading resources after removing a resource.
2013-08-05 13:03:08 +00:00
IO
Fixed a crash when reloading resources after removing a resource.
2013-08-05 13:03:08 +00:00
Map
Textures with names starting with "-" were not processed correctly.
2013-07-31 12:38:47 +00:00
Plugins
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
Properties
UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
2013-07-19 15:30:58 +00:00
Rendering
Fixed a crash when reloading resources after removing a resource.
2013-08-05 13:03:08 +00:00
Resources
Added "File -> Open Map in current WAD" command (default shortcut is Ctrl-Shift-O).
2013-07-23 14:25:03 +00:00
Types
Added RandomFloat Universal field type. To use it, change Filed type to "Decimal (random)" and enter a value as 'min max'.
2013-07-10 13:40:18 +00:00
VisualModes
Fixed a crash when reloading resources after removing a resource.
2013-08-05 13:03:08 +00:00
Windows
Fixed a crash when reloading resources after removing a resource.
2013-08-05 13:03:08 +00:00
ZDoom
Renderer now works much faster in 2D modes.
2013-07-29 08:50:50 +00:00
Builder.csproj
Err... Forgot to add this
2013-07-29 09:01:02 +00:00
Builder.sln
Sector Edit form and Linedef Edit form now support float texture offsets.
2013-07-08 13:13:28 +00:00