..
ColorCollection.cs
Script Editor, Script Editor configurations: added additional keywords category for properties/operators. Added a separate color for those as well.
2016-02-06 21:23:43 +00:00
ColorSetting.cs
Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash.
2016-02-01 22:04:00 +00:00
CommentType.cs
UDMF: Added "Comment" tab to Edit Sector / Linedef / Thing forms.
2015-07-14 23:34:31 +00:00
CustomTextLabel.cs
Added, Drag Vertices\Linedefs\Sectors\Edit Selection modes: sidedefs facing outside of current selection are now reattached/added/removed after moving the selection.
2016-04-25 14:48:39 +00:00
D3DDevice.cs
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
D3DShader.cs
Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash.
2016-02-01 22:04:00 +00:00
Display2DShader.cs
Fixed, Visual mode: fixed D3DERR_INVALIDCALL error caused by a bug in classic skybox texture creation.
2016-01-14 22:15:54 +00:00
FlatQuad.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
FlatVertex.cs
Classic modes: changed the way event lines are rendered. Should work much faster now. Event lines are now displayed while panning the view.
2015-06-24 21:21:19 +00:00
ID3DResource.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
IRenderer2D.cs
Added "Automap Mode" plugin by Boris Iwansky.
2016-06-16 22:05:17 +00:00
IRenderer3D.cs
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
PixelColor.cs
Classic modes: rewritten and optimized some parts of text label rendering logic.
2016-03-30 23:25:03 +00:00
PixelColorBlock.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
Plotter.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
Presentation.cs
Added, Linedefs mode, Things mode: selection numbers can now be displayed and can be toggled using the "View Selection Numbering" mode toolbar button.
2016-04-04 22:20:49 +00:00
Renderer.cs
Added partial "LightMode" MAPINFO property support. Currently only "Standard" and "Doom" light modes are supported.
2016-06-19 21:17:46 +00:00
Renderer2D.cs
Added, Visual mode: added support for FLATSPRITE, ROLLSPRITE, WALLSPRITE and DONTFLIP sprite rendering flags. Removed the older GLOOME-specific implementation.
2016-07-04 18:25:47 +00:00
Renderer3D.cs
Added, Visual mode: added support for FLATSPRITE, ROLLSPRITE, WALLSPRITE and DONTFLIP sprite rendering flags. Removed the older GLOOME-specific implementation.
2016-07-04 18:25:47 +00:00
RenderLayers.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
RenderPasses.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
ShaderManager.cs
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
SurfaceBufferSet.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
SurfaceEntry.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
SurfaceEntryCollection.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
SurfaceManager.cs
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
SurfaceUpdate.cs
Added GZDoom's glowing flats ( http://www.zdoom.org/wiki/GLDEFS#Glowing_flats ) support to Classic and Visual modes.
2015-04-14 11:33:57 +00:00
TextAlignment.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
TextFont.cs
Classic modes: rewritten and optimized some parts of text label rendering logic.
2016-03-30 23:25:03 +00:00
TextLabel.cs
Added, Find & Replace mode, UDMF: added Linedef activation flags to the "Find Linedef flags" search mode flags list.
2016-07-02 22:27:20 +00:00
Things2DShader.cs
Fixed, Visual mode: fixed D3DERR_INVALIDCALL error caused by a bug in classic skybox texture creation.
2016-01-14 22:15:54 +00:00
ViewMode.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
VisualVertexHandle.cs
Internal: did some refactoring.
2016-04-27 09:13:07 +00:00
World3DShader.cs
Fixed inability to disable bilinear filtering in Visual mode some users experienced.
2016-03-29 14:38:07 +00:00
WorldVertex.cs
Classic modes: changed the way event lines are rendered. Should work much faster now. Event lines are now displayed while panning the view.
2015-06-24 21:21:19 +00:00