UltimateZoneBuilder/Source/Plugins/BuilderModes
MaxED 364b3c11c7 Changed: "Selection Options" window is now resized automatically.
Fixed: parts of UniFileds.UniValuesMatch() logic were inverted. In some cases this resulted in incorrect behavior of "Select Similar" action in UDMF map format.
Fixed, UDMF: alpha should be ignored when applying sector fade/light color gradients.
Ported eevee's fix for incorrect sector geometry occasionally created after dragging map elements (more info: https://github.com/sirjuddington/SLADE/issues/542).
2016-06-20 13:36:10 +00:00
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ClassicModes Changed: "Selection Options" window is now resized automatically. 2016-06-20 13:36:10 +00:00
ErrorChecks Changed, Visual mode: "Paste Selection" action (Ctrl-V) can now paste both copied textures and things, based on what was copied last. 2016-06-19 00:09:53 +00:00
FindReplace Added, Find and Replace mode: you can now search (and replace) unset sidedef/linedef/thing/sector flags. 2016-06-08 00:06:20 +00:00
General Added, Automap mode: added "Show hidden lines" top menu button. 2016-06-18 00:10:35 +00:00
Interface Changed: "Selection Options" window is now resized automatically. 2016-06-20 13:36:10 +00:00
IO
Properties Added "Automap Mode" plugin by Boris Iwansky. 2016-06-16 22:05:17 +00:00
Resources Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel. 2016-06-13 23:37:55 +00:00
VisualModes Changed: "Selection Options" window is now resized automatically. 2016-06-20 13:36:10 +00:00
BuilderModes.csproj Added, Map Analysis mode: added "Check unknown actions and effects" check. 2016-05-13 14:42:15 +00:00