UltimateZoneBuilder/Source/Core/Rendering
2020-04-04 13:12:20 +02:00
..
Shaders Allow functions block in a shader, error out on duplicate functions 2020-01-02 02:56:27 +02:00
Color3.cs Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233. 2020-01-03 03:22:33 +02:00
Color4.cs Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233. 2020-01-03 03:22:33 +02:00
ColorCollection.cs - fix alpha ending up in red channel 2019-08-16 05:37:03 +02:00
ColorSetting.cs
CommentType.cs
CustomTextLabel.cs - force texture and buffer updating to go through RenderDevice 2019-08-15 02:52:21 +02:00
FlatQuad.cs - rename draw functions 2019-08-16 07:12:26 +02:00
FlatVertex.cs - add BuilderNative library that does the actual rendering 2019-08-09 06:18:08 +02:00
IndexBuffer.cs Misc fixes for mono P/Invoke of BuilderNative 2019-08-30 10:30:28 +02:00
IRenderer2D.cs
IRenderer3D.cs Ported visual sloping to UDB 2019-12-31 00:08:17 +01:00
IRenderResource.cs - rename classes with D3D in them 2019-08-09 23:22:16 +02:00
Matrix.cs Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233. 2020-01-03 03:22:33 +02:00
Mesh.cs - remove unsafe keyword from functions no longer needing it 2019-08-22 15:52:17 +02:00
PixelColor.cs Fixed: alpha in the plotter was applied twice 2019-12-15 08:09:41 +02:00
Plotter.cs Add texture format to the Texture class so that render target textures do not have to be in the bgra8 format 2020-01-15 23:28:17 +01:00
Presentation.cs
RenderDevice.cs Merge branch 'master' into visual-slope2 2020-03-17 22:10:04 +01:00
Renderer.cs - rename classes with D3D in them 2019-08-09 23:22:16 +02:00
Renderer2D.cs Add texture format to the Texture class so that render target textures do not have to be in the bgra8 format 2020-01-15 23:28:17 +01:00
Renderer3D.cs Merge branch 'master' into visual-slope2 2020-04-04 13:12:20 +02:00
RenderLayers.cs
RenderModeEnums.cs
RenderPasses.cs
SurfaceBufferSet.cs - remove SlimDX.Direct3D9 namespace 2019-08-08 03:51:21 +02:00
SurfaceEntry.cs Added UDMF desaturation preview in classic modes 2018-04-10 20:54:57 +03:00
SurfaceEntryCollection.cs
SurfaceManager.cs Remove preview manager and remove CreateTexture 2019-12-29 20:48:11 +01:00
SurfaceUpdate.cs Added UDMF desaturation preview in classic modes 2018-04-10 20:54:57 +03:00
TextAlignment.cs
TextFont.cs
TextLabel.cs Used slightly better approach for executing stuff in the main thread 2019-12-28 22:01:57 +02:00
Texture.cs Add texture format to the Texture class so that render target textures do not have to be in the bgra8 format 2020-01-15 23:28:17 +01:00
Vector2.cs Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233. 2020-01-03 03:22:33 +02:00
Vector3.cs Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233. 2020-01-03 03:22:33 +02:00
Vector4.cs Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233. 2020-01-03 03:22:33 +02:00
VertexBuffer.cs Misc fixes for mono P/Invoke of BuilderNative 2019-08-30 10:30:28 +02:00
ViewMode.cs
VisualSlopeHandle.cs - If geometry is selected and the geometry the modified slope handle belongs to is not selected it will now also be modified 2020-02-23 11:17:14 +01:00
VisualVertexHandle.cs - don't pass sizes into VertexBuffer and IndexBuffer constructors 2019-08-16 11:24:22 +02:00
WorldVertex.cs - add BuilderNative library that does the actual rendering 2019-08-09 06:18:08 +02:00