mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-22 11:51:25 +00:00
2998fc514a
- dummy window destroyed immediately after getting the OpenGL 3 function pointers (debatable if that's even legal) - calling the OpenGL 3 creation functions without an active opengl context (debatable if that's even legal) - use wglChoosePixelFormatEXT even if it should be completely pointless |
||
---|---|---|
.. | ||
gl_load | ||
GLBackend.cpp | ||
GLBackend.h | ||
GLIndexBuffer.cpp | ||
GLIndexBuffer.h | ||
GLRenderDevice.cpp | ||
GLRenderDevice.h | ||
GLShader.cpp | ||
GLShader.h | ||
GLShaderManager.cpp | ||
GLShaderManager.h | ||
GLTexture.cpp | ||
GLTexture.h | ||
GLVertexBuffer.cpp | ||
GLVertexBuffer.h | ||
OpenGLContext.cpp | ||
OpenGLContext.h |