UltimateZoneBuilder/Source/Plugins/BuilderModes
MaxED 295c9bc35c Fixed, ACC compiler: in some cases ACC errors were ignored.
Fixed, Script Editor, cosmetic: we should not show error line number when we don't have one.
ZDoom acc.exe: several error types now output more detailed info.
Fixed, Visual mode: UDMF thing alpha property was applied only when UDMF renderstyle property was also set (should also be applied when renderstyle property is set in the DECORATE actor definition).
Game configurations, ZDoom family: Pistol and Gold Wand actors now use internal sprites.
Updated ZDoom ACC and ZDoom_ACS.cfg (PickActor flags).
2015-11-24 10:46:49 +00:00
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ClassicModes Fixed, Visual mode: fixed a crash when trying to render a Thing with translucent or additive renderstyle outside of any sector. 2015-11-09 12:20:08 +00:00
ErrorChecks Fixed, Map Analysis mode: in some cases "Check stuck things" check didn't work properly. 2015-10-26 11:58:33 +00:00
FindReplace Preferences: removed "Square Things" setting. Square things are now the only option. 2015-08-03 22:02:39 +00:00
General Sectors/Linedefs modes: removed "Select Things in Selected Sectors" action. 2015-11-03 08:54:56 +00:00
Interface Sectors/Linedefs modes: removed "Select Things in Selected Sectors" action. 2015-11-03 08:54:56 +00:00
IO Fixed, Wavefront .obj Export: long texture names were handled incorrectly causing exceptions during textures export. 2015-06-30 12:16:03 +00:00
Properties Sectors/Linedefs modes: removed "Select Things in Selected Sectors" action. 2015-11-03 08:54:56 +00:00
Resources Sectors/Linedefs modes: removed "Select Things in Selected Sectors" action. 2015-11-03 08:54:56 +00:00
VisualModes Fixed, ACC compiler: in some cases ACC errors were ignored. 2015-11-24 10:46:49 +00:00
BuilderModes.csproj Fixed, Visual mode: horizontal sprite offset was applied incorrectly. 2015-10-15 15:16:31 +00:00