mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-26 22:01:45 +00:00
Fixed, Visual mode: fixed a crash when trying to render a Thing with translucent or additive renderstyle outside of any sector.
Fixed, Classic modes: 3d floor linedef indicators shown in Classic modes were not updated after finishing sector drawing. Updated ZDoom ACC to git rev. f92fbb9. Updated ZDoom_ACS.cfg.
This commit is contained in:
parent
ff40bdc588
commit
afbcac3091
8 changed files with 323 additions and 304 deletions
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@ -1068,3 +1068,5 @@
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#define WARPF_BOB 0x800
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#define WARPF_MOVEPTR 0x1000
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#define WARPF_USEPTR 0x2000
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#define WARPF_COPYVELOCITY 0x4000
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#define WARPF_COPYPITCH 0x8000
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@ -335,7 +335,7 @@ special
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-89:ChangeActorRoll(2,3),
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-90:GetActorRoll(1),
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-91:QuakeEx(8,12),
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-92:Warp(6,9),
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-92:Warp(6,11),
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// Zandronum's
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-100:ResetMap(0),
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@ -129,7 +129,7 @@ keywords
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Door_LockedRaise = "Door_LockedRaise(tag, speed, delay, lock, lighttag)";
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Door_Open = "Door_Open(tag, speed, lighttag)";
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Door_Raise = "Door_Raise(tag, speed, delay, lighttag)";
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DropInventory = "void DropInventory(int tid, str itemtodrop)";
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DropInventory = "void DropInventory(int tid, str itemtodrop)";
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DropItem = "int DropItem(int tid, str item[, int dropamount = -1[, int chance = 256]])\nCauses actors with the matching tid to drop the specified item.\nIf tid is 0, the activator of the script is considered to be the dropper of the item.\nThis works in a similar way to the DropItem actor property.\nThe return value of the function is the number of dropped items.";
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Elevator_LowerToNearest = "Elevator_LowerToNearest(tag, speed)";
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Elevator_MoveToFloor = "Elevator_MoveToFloor(tag, speed)";
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@ -975,240 +975,240 @@ constants
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T_CHAINGUY;
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T_CHAINSAW;
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T_CHICKEN;
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T_CLERICHOLY1;
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T_CLERICHOLY2;
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T_CLERICHOLY3;
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T_CLERICSTAFF;
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T_CLINK;
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T_CLIP;
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T_COMPUTERMAP;
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T_CROSSBOW;
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T_CROSSBOWMAINBLAST;
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T_CROSSBOWMINIBLAST;
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T_CROSSBOWPOWERBLAST;
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T_CYBERDEMON;
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T_DARKIMP;
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T_DARKIMPFIREBALL;
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T_DART;
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T_DEATHBALL;
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T_DEMON;
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T_DEMON_MASH;
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T_DEMON1;
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T_DEMON2_MASH;
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T_DIRT1;
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T_DIRT2;
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T_DIRT3;
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T_DIRT4;
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T_DIRT5;
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T_DIRT6;
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T_DOOMSPHERE;
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T_DRAGONSKINBRACERS;
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T_DRAIN;
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T_DSPARILALONE;
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T_DSPARILBLUESHOT;
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T_DSPARILONSERPENT;
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T_DSPARILTELEPORTDEST;
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T_DSPARILWIZARDSPAWNER;
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T_EMERALDKEY;
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T_ETTIN;
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T_ETTIN_MASH;
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T_FALCONSHIELD;
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T_FEATHER;
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T_FIGHTERAXE;
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T_FIGHTERHAMMER;
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T_FIGHTERSWORD1;
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T_FIGHTERSWORD2;
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T_FIGHTERSWORD3;
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T_FIREBALL1;
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T_FIREGARGOYLE;
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T_FIREKEY;
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T_FLAME_LARGE;
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T_FLAME_SMALL;
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T_FLAMINGBARREL;
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T_FLESH_DRIP1;
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T_FLESH_DRIP2;
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T_GAUNTLETS;
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T_GREENARMOR;
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T_GREENKEY;
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T_GRENADE;
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T_GRENADELAUNCHER;
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T_GUTS;
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T_HASTE;
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T_HEALTHBONUS;
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T_HEAVYMACEBALL;
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T_HECTEBUS;
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T_HEFTYBLASTERAMMO;
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T_HEFTYCROSSBOWAMMO;
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T_HEFTYMACEAMMO;
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T_HEFTYPHOENIXRODAMMO;
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T_HEFTYSKULLRODAMMO;
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T_HEFTYWANDAMMO;
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T_HELLKNIGHT;
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T_HIGHJUMP;
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T_HORNKEY;
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T_ICEGOLEM;
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T_ICESHARD;
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T_IMP;
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T_IMPFIREBALL;
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T_IMPLEADER;
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T_INFRAGOGGLES;
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T_INFRATRACKER;
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T_INVISIBILITY;
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T_INVULNERABILITY;
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T_IRONFEET;
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T_IRONLICH;
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T_IRONLICHBLUESHOT;
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T_ITEMALLMAP;
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T_ITEMBAGOFHOLDING;
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T_ITEMBOOSTMANA;
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T_ITEMBOOTS;
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T_ITEMEGG;
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T_ITEMFLECHETTE;
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T_ITEMFLIGHT;
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T_ITEMHEALTHFLASH;
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T_ITEMHEALTHFLASK;
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T_ITEMHEALTHFULL;
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T_ITEMHEALTHPOTION;
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T_ITEMINVISIBILITY;
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T_ITEMINVULNERABILITY;
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T_ITEMPORK;
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T_ITEMREPULSION;
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T_ITEMSUMMON;
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T_ITEMTELEPORT;
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T_ITEMTIMEBOMB;
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T_ITEMTOME;
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T_ITEMTORCH;
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T_ITEMTPORTOTHER;
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T_KNIGHT;
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T_KNIGHTAXE;
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T_KNIGHTBLOODAXE;
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T_KNIGHTGHOST;
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T_LIGHTAMP;
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T_LOSTSOUL;
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T_MACE;
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T_MACEKEY;
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T_MAGESHARDS;
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T_MAGESTAFF1;
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T_MAGESTAFF2;
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T_MAGESTAFF3;
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T_MANA1;
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T_MANA2;
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T_MANA3;
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T_MANCUBUS;
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T_MANCUBUSSHOT;
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T_MAXARMORBONUS;
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T_MAXHEALTHBONUS;
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T_MEDKIT;
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T_MEGASPHERE;
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T_MESHARMOR;
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T_METALKEY;
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T_MINIGUN;
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T_MORPHBLAST;
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T_MUMMY;
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T_MUMMYGHOST;
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T_MUMMYHEAD;
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T_MUMMYLEADER;
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T_MUMMYLEADERGHOST;
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T_NOGRAVITYMACEBALL;
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T_NONE;
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T_PAINELEMENTAL;
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T_PERMLARGEFLAME;
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T_PERMSMALLFLAME;
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T_PHOENIXROD;
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T_PHOENIXSHOT;
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T_PISTOL;
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T_PLASMABOLT;
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T_PLASMAGUN;
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T_PLATINUMHELM;
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T_POD;
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T_PODGENERATOR;
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T_POISONDART;
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T_POWERWANDBIGGERBLAST;
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T_POWERWANDMINIBLAST;
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T_PROSPERITY;
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T_PUFF;
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T_PUZZBOOK1;
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T_PUZZBOOK2;
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T_PUZZGEMBIG;
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T_PUZZGEMBLUE1;
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T_PUZZGEMBLUE2;
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T_PUZZGEMGREEN1;
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T_PUZZGEMGREEN2;
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T_PUZZGEMRED;
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T_PUZZSKULL;
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T_RAGE;
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T_RAILGUN;
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T_RANDOMPOWERUP;
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T_REDARMOR;
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T_REDFLAG;
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T_REDKEYCARD;
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T_REDSKULLKEY;
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T_REDTELEGLITTER;
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T_REFLECTION;
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T_REGENERATION;
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T_RESISTANCE;
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T_REVENANT;
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T_RIPPER;
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T_RIPPERBALL;
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T_ROCK1;
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T_ROCK2;
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T_ROCK3;
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T_ROCKET;
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T_ROCKETAMMO;
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T_ROCKETBOX;
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T_ROCKETLAUNCHER;
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T_RUSTYKEY;
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T_SCRIPTEDMARINE;
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T_SERPENTFIREBALL;
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T_SERPENTKEY;
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T_SHELLBOX;
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T_SHELLS;
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T_SHIELD1;
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T_SHIELD2;
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T_SHOTGUN;
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T_SHOTGUY;
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T_SILVERKEY;
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T_SKULLROD;
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T_SKULLRODBLAST;
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T_SMALLMETALKEY;
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T_SNAKE;
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T_SNAKEPROJECTILE;
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T_SNAKEPROJECTILEBIG;
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T_SOULSPHERE;
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T_SOUND_WATERFALL;
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T_SOUND_WIND;
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T_SPARK_DRIP;
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T_SPECTRE;
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T_SPIDERMASTERMIND;
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T_SPREAD;
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T_SSGGUY;
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T_STAINEDGLASS0;
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T_STAINEDGLASS1;
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T_STAINEDGLASS2;
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T_STAINEDGLASS3;
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T_STAINEDGLASS4;
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T_STAINEDGLASS5;
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T_STAINEDGLASS6;
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T_STAINEDGLASS7;
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T_STAINEDGLASS8;
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T_STAINEDGLASS9;
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T_STEALTHARACHNOTRON;
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T_STEALTHBARON;
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T_STEALTHCACODEMON;
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T_STEALTHCHAINGUY;
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T_STEALTHIMP;
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T_STEALTHKNIGHT;
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T_STEALTHMANCUBUS;
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T_STEALTHREVENANT;
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T_STEALTHSERGEANT;
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T_STEALTHSHOTGUY;
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T_STEALTHVILE;
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T_STEALTHZOMBIE;
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T_STIMPACK;
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T_STRENGTH;
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T_SUPERSHOTGUN;
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T_TEMPLARGEFLAME;
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T_TEMPSMALLFLAME;
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T_CLERICHOLY1;
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T_CLERICHOLY2;
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T_CLERICHOLY3;
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T_CLERICSTAFF;
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T_CLINK;
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T_CLIP;
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T_COMPUTERMAP;
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T_CROSSBOW;
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T_CROSSBOWMAINBLAST;
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T_CROSSBOWMINIBLAST;
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T_CROSSBOWPOWERBLAST;
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T_CYBERDEMON;
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T_DARKIMP;
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T_DARKIMPFIREBALL;
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T_DART;
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T_DEATHBALL;
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T_DEMON;
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T_DEMON_MASH;
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T_DEMON1;
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T_DEMON2_MASH;
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T_DIRT1;
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T_DIRT2;
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T_DIRT3;
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T_DIRT4;
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T_DIRT5;
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T_DIRT6;
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T_DOOMSPHERE;
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T_DRAGONSKINBRACERS;
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T_DRAIN;
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T_DSPARILALONE;
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T_DSPARILBLUESHOT;
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T_DSPARILONSERPENT;
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T_DSPARILTELEPORTDEST;
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T_DSPARILWIZARDSPAWNER;
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T_EMERALDKEY;
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T_ETTIN;
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T_ETTIN_MASH;
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T_FALCONSHIELD;
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T_FEATHER;
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T_FIGHTERAXE;
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T_FIGHTERHAMMER;
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T_FIGHTERSWORD1;
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T_FIGHTERSWORD2;
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T_FIGHTERSWORD3;
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T_FIREBALL1;
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T_FIREGARGOYLE;
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T_FIREKEY;
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T_FLAME_LARGE;
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T_FLAME_SMALL;
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T_FLAMINGBARREL;
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T_FLESH_DRIP1;
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T_FLESH_DRIP2;
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T_GAUNTLETS;
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T_GREENARMOR;
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T_GREENKEY;
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T_GRENADE;
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T_GRENADELAUNCHER;
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T_GUTS;
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T_HASTE;
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T_HEALTHBONUS;
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T_HEAVYMACEBALL;
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T_HECTEBUS;
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T_HEFTYBLASTERAMMO;
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T_HEFTYCROSSBOWAMMO;
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T_HEFTYMACEAMMO;
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T_HEFTYPHOENIXRODAMMO;
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T_HEFTYSKULLRODAMMO;
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T_HEFTYWANDAMMO;
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T_HELLKNIGHT;
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T_HIGHJUMP;
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T_HORNKEY;
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T_ICEGOLEM;
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T_ICESHARD;
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T_IMP;
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T_IMPFIREBALL;
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T_IMPLEADER;
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T_INFRAGOGGLES;
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T_INFRATRACKER;
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T_INVISIBILITY;
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T_INVULNERABILITY;
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T_IRONFEET;
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T_IRONLICH;
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T_IRONLICHBLUESHOT;
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T_ITEMALLMAP;
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T_ITEMBAGOFHOLDING;
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T_ITEMBOOSTMANA;
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T_ITEMBOOTS;
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T_ITEMEGG;
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T_ITEMFLECHETTE;
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T_ITEMFLIGHT;
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T_ITEMHEALTHFLASH;
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T_ITEMHEALTHFLASK;
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T_ITEMHEALTHFULL;
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T_ITEMHEALTHPOTION;
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T_ITEMINVISIBILITY;
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T_ITEMINVULNERABILITY;
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T_ITEMPORK;
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T_ITEMREPULSION;
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T_ITEMSUMMON;
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T_ITEMTELEPORT;
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T_ITEMTIMEBOMB;
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T_ITEMTOME;
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T_ITEMTORCH;
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T_ITEMTPORTOTHER;
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T_KNIGHT;
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T_KNIGHTAXE;
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T_KNIGHTBLOODAXE;
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T_KNIGHTGHOST;
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T_LIGHTAMP;
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T_LOSTSOUL;
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T_MACE;
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T_MACEKEY;
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T_MAGESHARDS;
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T_MAGESTAFF1;
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T_MAGESTAFF2;
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T_MAGESTAFF3;
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T_MANA1;
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T_MANA2;
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T_MANA3;
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T_MANCUBUS;
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T_MANCUBUSSHOT;
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T_MAXARMORBONUS;
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T_MAXHEALTHBONUS;
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T_MEDKIT;
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T_MEGASPHERE;
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T_MESHARMOR;
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T_METALKEY;
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T_MINIGUN;
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T_MORPHBLAST;
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T_MUMMY;
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T_MUMMYGHOST;
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T_MUMMYHEAD;
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T_MUMMYLEADER;
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T_MUMMYLEADERGHOST;
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T_NOGRAVITYMACEBALL;
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T_NONE;
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T_PAINELEMENTAL;
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T_PERMLARGEFLAME;
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T_PERMSMALLFLAME;
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T_PHOENIXROD;
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T_PHOENIXSHOT;
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T_PISTOL;
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T_PLASMABOLT;
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T_PLASMAGUN;
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T_PLATINUMHELM;
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T_POD;
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T_PODGENERATOR;
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T_POISONDART;
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T_POWERWANDBIGGERBLAST;
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T_POWERWANDMINIBLAST;
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T_PROSPERITY;
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T_PUFF;
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T_PUZZBOOK1;
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T_PUZZBOOK2;
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T_PUZZGEMBIG;
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T_PUZZGEMBLUE1;
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T_PUZZGEMBLUE2;
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T_PUZZGEMGREEN1;
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T_PUZZGEMGREEN2;
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T_PUZZGEMRED;
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T_PUZZSKULL;
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T_RAGE;
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T_RAILGUN;
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T_RANDOMPOWERUP;
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T_REDARMOR;
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T_REDFLAG;
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T_REDKEYCARD;
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T_REDSKULLKEY;
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T_REDTELEGLITTER;
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T_REFLECTION;
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T_REGENERATION;
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T_RESISTANCE;
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T_REVENANT;
|
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T_RIPPER;
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T_RIPPERBALL;
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T_ROCK1;
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T_ROCK2;
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T_ROCK3;
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T_ROCKET;
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T_ROCKETAMMO;
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T_ROCKETBOX;
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T_ROCKETLAUNCHER;
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T_RUSTYKEY;
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T_SCRIPTEDMARINE;
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T_SERPENTFIREBALL;
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T_SERPENTKEY;
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T_SHELLBOX;
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T_SHELLS;
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T_SHIELD1;
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T_SHIELD2;
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T_SHOTGUN;
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T_SHOTGUY;
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T_SILVERKEY;
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T_SKULLROD;
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T_SKULLRODBLAST;
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T_SMALLMETALKEY;
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T_SNAKE;
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T_SNAKEPROJECTILE;
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T_SNAKEPROJECTILEBIG;
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T_SOULSPHERE;
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T_SOUND_WATERFALL;
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T_SOUND_WIND;
|
||||
T_SPARK_DRIP;
|
||||
T_SPECTRE;
|
||||
T_SPIDERMASTERMIND;
|
||||
T_SPREAD;
|
||||
T_SSGGUY;
|
||||
T_STAINEDGLASS0;
|
||||
T_STAINEDGLASS1;
|
||||
T_STAINEDGLASS2;
|
||||
T_STAINEDGLASS3;
|
||||
T_STAINEDGLASS4;
|
||||
T_STAINEDGLASS5;
|
||||
T_STAINEDGLASS6;
|
||||
T_STAINEDGLASS7;
|
||||
T_STAINEDGLASS8;
|
||||
T_STAINEDGLASS9;
|
||||
T_STEALTHARACHNOTRON;
|
||||
T_STEALTHBARON;
|
||||
T_STEALTHCACODEMON;
|
||||
T_STEALTHCHAINGUY;
|
||||
T_STEALTHIMP;
|
||||
T_STEALTHKNIGHT;
|
||||
T_STEALTHMANCUBUS;
|
||||
T_STEALTHREVENANT;
|
||||
T_STEALTHSERGEANT;
|
||||
T_STEALTHSHOTGUY;
|
||||
T_STEALTHVILE;
|
||||
T_STEALTHZOMBIE;
|
||||
T_STIMPACK;
|
||||
T_STRENGTH;
|
||||
T_SUPERSHOTGUN;
|
||||
T_TEMPLARGEFLAME;
|
||||
T_TEMPSMALLFLAME;
|
||||
T_THRUSTSPIKEDOWN;
|
||||
T_THRUSTSPIKEUP;
|
||||
T_TIMEFREEZER;
|
||||
|
@ -1246,20 +1246,22 @@ constants
|
|||
TEXTURE_BOTTOM;
|
||||
TEXTURE_MIDDLE;
|
||||
TEXTURE_TOP;
|
||||
WARPF_ABSOLUTEOFFSET;
|
||||
WARPF_ABSOLUTEANGLE;
|
||||
WARPF_USECALLERANGLE;
|
||||
WARPF_NOCHECKPOSITION;
|
||||
WARPF_INTERPOLATE;
|
||||
WARPF_WARPINTERPOLATION;
|
||||
WARPF_COPYINTERPOLATION;
|
||||
WARPF_STOP;
|
||||
WARPF_TOFLOOR;
|
||||
WARPF_TESTONLY;
|
||||
WARPF_ABSOLUTEPOSITION;
|
||||
WARPF_BOB;
|
||||
WARPF_MOVEPTR;
|
||||
WARPF_USEPTR;
|
||||
WARPF_ABSOLUTEOFFSET;
|
||||
WARPF_ABSOLUTEANGLE;
|
||||
WARPF_USECALLERANGLE;
|
||||
WARPF_NOCHECKPOSITION;
|
||||
WARPF_INTERPOLATE;
|
||||
WARPF_WARPINTERPOLATION;
|
||||
WARPF_COPYINTERPOLATION;
|
||||
WARPF_STOP;
|
||||
WARPF_TOFLOOR;
|
||||
WARPF_TESTONLY;
|
||||
WARPF_ABSOLUTEPOSITION;
|
||||
WARPF_BOB;
|
||||
WARPF_MOVEPTR;
|
||||
WARPF_USEPTR;
|
||||
WARPF_COPYVELOCITY;
|
||||
WARPF_COPYPITCH;
|
||||
TRUE;
|
||||
YES;
|
||||
}
|
|
@ -272,6 +272,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
// Update the used textures
|
||||
General.Map.Data.UpdateUsedTextures();
|
||||
|
||||
//mxd
|
||||
General.Map.Renderer2D.UpdateExtraFloorFlag();
|
||||
|
||||
// Map is changed
|
||||
General.Map.IsChanged = true;
|
||||
}
|
||||
|
|
|
@ -530,6 +530,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
|
||||
// Update the used textures
|
||||
General.Map.Data.UpdateUsedTextures();
|
||||
|
||||
//mxd
|
||||
General.Map.Renderer2D.UpdateExtraFloorFlag();
|
||||
|
||||
// Map is changed
|
||||
General.Map.IsChanged = true;
|
||||
|
|
|
@ -148,6 +148,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
// Update the used textures
|
||||
General.Map.Data.UpdateUsedTextures();
|
||||
|
||||
//mxd
|
||||
General.Map.Renderer2D.UpdateExtraFloorFlag();
|
||||
|
||||
// Map is changed
|
||||
General.Map.IsChanged = true;
|
||||
}
|
||||
|
|
|
@ -388,6 +388,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
// Update the used textures
|
||||
General.Map.Data.UpdateUsedTextures();
|
||||
|
||||
//mxd
|
||||
General.Map.Renderer2D.UpdateExtraFloorFlag();
|
||||
|
||||
// Map is changed
|
||||
General.Map.IsChanged = true;
|
||||
}
|
||||
|
|
|
@ -97,66 +97,72 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
// This builds the thing geometry. Returns false when nothing was created.
|
||||
public bool Setup()
|
||||
{
|
||||
//mxd. Apply DECORATE/UDMF alpha/renderstyle overrides
|
||||
string renderstyle = info.RenderStyle;
|
||||
byte alpha = info.AlphaByte;
|
||||
if(General.Map.UDMF)
|
||||
// Find the sector in which the thing resides
|
||||
Thing.DetermineSector(mode.BlockMap);
|
||||
|
||||
//mxd. If the thing is inside a sector, apply DECORATE/UDMF alpha/renderstyle overrides
|
||||
byte alpha = 255;
|
||||
if(Thing.Sector != null)
|
||||
{
|
||||
if(Thing.IsFlagSet("translucent"))
|
||||
string renderstyle = info.RenderStyle;
|
||||
alpha = info.AlphaByte;
|
||||
|
||||
if(General.Map.UDMF)
|
||||
{
|
||||
renderstyle = "translucent";
|
||||
alpha = 64;
|
||||
if(Thing.IsFlagSet("translucent"))
|
||||
{
|
||||
renderstyle = "translucent";
|
||||
alpha = 64;
|
||||
}
|
||||
else if(Thing.IsFlagSet("invisible"))
|
||||
{
|
||||
renderstyle = "none";
|
||||
alpha = 0;
|
||||
}
|
||||
else if(Thing.Fields.ContainsKey("renderstyle"))
|
||||
{
|
||||
renderstyle = Thing.Fields.GetValue("renderstyle", renderstyle);
|
||||
if(Thing.Fields.ContainsKey("alpha")) alpha = (byte)(General.Clamp(Thing.Fields.GetValue("alpha", info.Alpha), 0f, 1f) * 255);
|
||||
}
|
||||
}
|
||||
else if(Thing.IsFlagSet("invisible"))
|
||||
else if(General.Map.HEXEN)
|
||||
{
|
||||
renderstyle = "none";
|
||||
alpha = 0;
|
||||
if(Thing.IsFlagSet("2048"))
|
||||
{
|
||||
renderstyle = "translucent";
|
||||
alpha = 64;
|
||||
}
|
||||
else if(Thing.IsFlagSet("4096"))
|
||||
{
|
||||
renderstyle = "none";
|
||||
alpha = 0;
|
||||
}
|
||||
}
|
||||
else if(Thing.Fields.ContainsKey("renderstyle"))
|
||||
{
|
||||
renderstyle = Thing.Fields.GetValue("renderstyle", renderstyle);
|
||||
|
||||
if(Thing.Fields.ContainsKey("alpha"))
|
||||
alpha = (byte)(General.Clamp(Thing.Fields.GetValue("alpha", info.Alpha), 0f, 1f) * 255);
|
||||
}
|
||||
}
|
||||
else if(General.Map.HEXEN)
|
||||
{
|
||||
if(Thing.IsFlagSet("2048"))
|
||||
{
|
||||
renderstyle = "translucent";
|
||||
alpha = 64;
|
||||
}
|
||||
else if(Thing.IsFlagSet("4096"))
|
||||
{
|
||||
renderstyle = "none";
|
||||
alpha = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Set appropriate RenderPass
|
||||
switch(renderstyle)
|
||||
{
|
||||
case "translucent":
|
||||
case "subtract":
|
||||
case "stencil":
|
||||
RenderPass = RenderPass.Alpha;
|
||||
break;
|
||||
// Set appropriate RenderPass
|
||||
switch(renderstyle)
|
||||
{
|
||||
case "translucent":
|
||||
case "subtract":
|
||||
case "stencil":
|
||||
RenderPass = RenderPass.Alpha;
|
||||
break;
|
||||
|
||||
case "add":
|
||||
RenderPass = RenderPass.Additive;
|
||||
break;
|
||||
case "add":
|
||||
RenderPass = RenderPass.Additive;
|
||||
break;
|
||||
|
||||
case "none":
|
||||
RenderPass = RenderPass.Mask;
|
||||
alpha = 0;
|
||||
break;
|
||||
case "none":
|
||||
RenderPass = RenderPass.Mask;
|
||||
alpha = 0;
|
||||
break;
|
||||
|
||||
// Many render styles are not supported yet...
|
||||
default:
|
||||
RenderPass = RenderPass.Mask;
|
||||
alpha = 255;
|
||||
break;
|
||||
// Many render styles are not supported yet...
|
||||
default:
|
||||
RenderPass = RenderPass.Mask;
|
||||
alpha = 255;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Don't bother when alpha is unchanged
|
||||
|
@ -180,9 +186,6 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
sizeless = false;
|
||||
}
|
||||
|
||||
// Find the sector in which the thing resides
|
||||
Thing.DetermineSector(mode.BlockMap);
|
||||
|
||||
if(sprite != null)
|
||||
{
|
||||
Plane floor = new Plane(); //mxd
|
||||
|
|
Loading…
Reference in a new issue