.. |
Scripting
|
Internal: Oops: missing files
|
2017-02-10 12:32:35 +02:00 |
ActorStructure.cs
|
Added: string/float user variables, //$UserDefaultValue <value> for specifying default user variable value
|
2018-07-24 10:27:29 +03:00 |
AmbientSoundInfo.cs
|
Made drop down items for ambient sounds more descriptive
|
2020-03-29 16:29:53 +02:00 |
AnimdefsParser.cs
|
Camera texture can be longer than 8 characters
|
2017-03-06 06:08:30 +02:00 |
CvarInfoParser.cs
|
CVARINFO: added support for "nosave" scope
|
2021-03-06 23:07:04 +01:00 |
DecalDefsParser.cs
|
DECALDEF parser: fixed a crash when decal numbers were reused
|
2021-06-06 18:13:23 +02:00 |
DecalInfo.cs
|
DECALDEF parser: fixed a crash when there are duplicate decal group entries in the DECALDEF files
|
2020-10-23 21:04:49 +02:00 |
DecorateActorStructure.cs
|
Fixed a bug where the DECORATE parser got confused by wrong tokens after starting the states definition. Fixes #374.
|
2020-04-11 18:46:45 +02:00 |
DecorateCategoryInfo.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
DecorateParser.cs
|
Fix directory separators
|
2020-07-20 04:20:03 -04:00 |
DecorateStateGoto.cs
|
Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes
|
2017-01-17 11:40:58 +02:00 |
DecorateStateStructure.cs
|
Fixed: FAIL medal sprite in zandronum.pk3 was not parsed correctly
|
2017-03-08 23:34:21 +02:00 |
GldefsParser.cs
|
Fix directory separators
|
2020-07-20 04:20:03 -04:00 |
LockDefsParser.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
MapinfoParser.cs
|
Fix directory separators
|
2020-07-20 04:20:03 -04:00 |
ModeldefParser.cs
|
MODELDEF: Fixed a crash when a FrameIndex tried to reference a model index that wasn't defined. Fixes #578
|
2021-06-24 17:45:02 +02:00 |
ModeldefStructure.cs
|
Removed limitation of 4 models per frame as this limitation is lifted in GZDoom
|
2021-03-11 21:06:34 +01:00 |
PatchStructure.cs
|
Added string support for spotlight colors
|
2018-02-04 05:16:52 +02:00 |
ReverbsParser.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
SndInfoParser.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
SndSeqParser.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
SoundInfo.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
StateGoto.cs
|
Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes
|
2017-01-17 11:40:58 +02:00 |
StateStructure.cs
|
Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore.
|
2017-03-04 02:13:39 +02:00 |
TerrainParser.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
TexturesParser.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
TextureStructure.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
VoxeldefParser.cs
|
Started conversion from float to double
|
2020-05-18 18:14:54 +02:00 |
X11R6RGBParser.cs
|
Internal: tried to fix case sensitivity issues in X11R6RGB colors
|
2017-01-17 04:56:44 +02:00 |
ZDTextParser.cs
|
ACS parser: fixed a bug that prevented scripts from being recognized when the previous line ended with an empty line comment
|
2020-10-24 21:23:06 +02:00 |
ZScriptActorStructure.cs
|
Added support for "abstract" ZScript functions. Fixes #523
|
2021-01-30 23:08:41 +01:00 |
ZScriptParser.cs
|
ZScript: added support for extending classes. Resolves #597
|
2021-08-21 20:42:06 +02:00 |
ZScriptStateGoto.cs
|
Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes
|
2017-01-17 11:40:58 +02:00 |
ZScriptStateStructure.cs
|
Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore.
|
2017-03-04 02:13:39 +02:00 |
ZScriptTokenizer.cs
|
Fixed token position for named tokens
|
2020-01-02 01:51:54 +02:00 |