UltimateZoneBuilder/Source/Core/General
MaxED dd5689766d Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step.
Changed, Numeric textboxes: trailing zeros are no longer displayed to reduce visual noise.
Fixed, paired numeric controls: in some cases culture-specific decimal separator was not used.
Fixed, map loading: inability to initialize D3D device is now handled a bit more gracefully.
Fixed, main toolbar context menu: we should suppress context menu closing only when user clicks on a menu item while holding Shift key.
Fixed, Game configurations: several Skulltag things were not included in many Zandronum game configurations.
2015-03-23 14:19:23 +00:00
..
BinaryHeap.cs Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon. 2014-03-05 09:21:28 +00:00
Clock.cs A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer. 2014-05-20 09:09:28 +00:00
CRC.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
ErrorItem.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ErrorLogger.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
General.cs Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step. 2015-03-23 14:19:23 +00:00
Launcher.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
MapManager.cs Added: Tag Explorer now has polyobjects display mode. 2015-03-11 11:38:25 +00:00
MurmurHash2.cs Internal: added a debug console. 2014-11-13 09:43:39 +00:00
SavePurpose.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
StepsList.cs Sector Edit Form (Doom/Hexen): it was possible to set negative Brightness. 2014-09-15 08:15:22 +00:00