mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 06:02:11 +00:00
1b1546ae6a
Changed, cosmetic, Sector Info panel, Visual mode: info about currently highlighted surface is now shown using different color. Changed, cosmetic, Linedef Info panel, Visual mode, non-UDMF: texture offset labels for currently highlighted sidedef are now shown using different color. Changed, cosmetic, Vertex Info panel, UDMF: floor and ceiling offset labels are now grayed out when they have default values.
64 lines
1.7 KiB
C#
64 lines
1.7 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System.Globalization;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Map;
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#endregion
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namespace CodeImp.DoomBuilder.Controls
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{
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internal partial class VertexInfoPanel : UserControl
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{
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// Constructor
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public VertexInfoPanel()
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{
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// Initialize
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InitializeComponent();
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}
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// This shows the info
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public void ShowInfo(Vertex v)
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{
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// Vertex info
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vertexinfo.Text = " Vertex " + v.Index + " ";
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position.Text = v.Position.x.ToString(CultureInfo.InvariantCulture) + ", " + v.Position.y.ToString(CultureInfo.InvariantCulture);
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//mxd. Height offsets
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if(General.Map.UDMF)
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{
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bool haveoffset = !float.IsNaN(v.ZCeiling);
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zceiling.Text = (haveoffset ? v.ZCeiling.ToString(CultureInfo.InvariantCulture) : "--");
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zceiling.Enabled = haveoffset;
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labelzceiling.Enabled = haveoffset;
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haveoffset = !float.IsNaN(v.ZFloor);
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zfloor.Text = (haveoffset ? v.ZFloor.ToString(CultureInfo.InvariantCulture) : "--");
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zfloor.Enabled = haveoffset;
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labelzfloor.Enabled = haveoffset;
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}
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panelOffsets.Visible = General.Map.UDMF;
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// Show the whole thing
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this.Show();
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this.Update();
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}
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}
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}
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