UltimateZoneBuilder/Source/Plugins/BuilderModes
MaxED c90d10c08c General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs.
Renamed "Toggle dynamic lights rendering" action to "Show dynamic lights".
Changed: "Show dynamic lights" action now toggles between available dynamic light rendering modes.
Renamed "Toggle models rendering" action to "Show models".
Changed: "Show models" action now toggles between available model rendering modes.
Removed "Toggle dynamic lights animation" and "Render selected/all models" actions.
Fixed, Randomize Sectors form: selection highlight was not updated after applying the changes when the form was shown in Sectors mode.
Consistency: selection is now cleared after applying changes done in Randomize Things and Randomize Vertices forms.
Fixed, Classic modes: sprites of things with attached models were not rendered when model rendering was disabled.
Updated documentation.
2014-10-20 12:16:51 +00:00
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ClassicModes Fixed, Classic modes: Alt-dragging map elements (e.g. "snap to grid increment while dragging" mode) was not working properly. 2014-09-30 19:46:33 +00:00
ErrorChecks Map Analysis: added "Check unused things" check. 2014-09-30 12:02:41 +00:00
FindReplace Find & Replace Mode: sector effects and linedef actions are now searched on bit by bit basis. That means map elements with partially matching Generalized effect/action can now be found. 2014-09-04 13:48:22 +00:00
General Sector Edit form, UDMF: added "Slopes" tab. 2014-10-17 11:55:08 +00:00
Interface Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened. 2014-10-17 12:50:26 +00:00
IO A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer. 2014-05-20 09:09:28 +00:00
Properties Map Analysis mode: results can now be hidden individually. 2014-09-12 21:08:11 +00:00
Resources General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs. 2014-10-20 12:16:51 +00:00
VisualModes General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs. 2014-10-20 12:16:51 +00:00
BuilderModes.csproj Map Analysis: added "Check unused things" check. 2014-09-30 12:02:41 +00:00