UltimateZoneBuilder/Source/Core/General
MaxED 643460efa6 Map Analysis mode: added "Check very short linedefs" check (unchecked by default), which finds linedefs shorter than 1 m.u.
Fixed: script editor must be closed during "Open map in current WAD" action.
Added: PNG offsets are now taken into account when loading sprites.
2015-07-13 11:20:02 +00:00
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BinaryHeap.cs Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon. 2014-03-05 09:21:28 +00:00
Clock.cs A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer. 2014-05-20 09:09:28 +00:00
CRC.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
ErrorItem.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ErrorLogger.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
General.cs Map Analysis mode: added "Check very short linedefs" check (unchecked by default), which finds linedefs shorter than 1 m.u. 2015-07-13 11:20:02 +00:00
Launcher.cs Fixed, Thig Edit Form, UDMF: Scale x/y linking status was not stored when closing the form. 2015-06-14 19:29:44 +00:00
MapManager.cs Cosmetic: renamed Drawing mode to Draw Lines mode. 2015-07-09 22:32:12 +00:00
MurmurHash2.cs Internal: added a debug console. 2014-11-13 09:43:39 +00:00
SavePurpose.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
StepsList.cs Sector Edit Form (Doom/Hexen): it was possible to set negative Brightness. 2014-09-15 08:15:22 +00:00
UpdateChecker.cs Fixed, Randomize Things window: "Same width and height" scale setting was not applied properly. 2015-07-02 10:07:43 +00:00