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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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cc9d118f5b
Fixed, Visual mode: alpha-based texture picking didn't work correctly on HiRes images. Fixed, Visual mode: fog density was calculated incorrectly for things lit by dynamic lights. Fixed, Edit Sector window, UDMF: "Fade" and "Light" color pickers initial values were incorrect when displaying mixed values. Fixed, Edit Thing window, UDMF: "Color" color picker initial value was incorrect when displaying mixed values. |
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.. | ||
Controls | ||
Data | ||
Geometry | ||
GZDoom | ||
md3 | ||
Rendering | ||
Windows | ||
GZGeneral.cs |