UltimateZoneBuilder/Source/Core/Windows
2024-05-24 15:24:42 +02:00
..
AboutForm.cs Rebrand UDB to UZB 2023-05-26 16:55:19 +02:00
AboutForm.Designer.cs Rebrand UDB to UZB 2023-05-26 16:55:19 +02:00
AboutForm.resx Fixed: a single selected linedef was deselected after flipping it 2021-05-19 12:59:24 +03:00
ActionBrowserForm.cs Allow filtering by action/type number for linedef actions and things 2024-04-17 13:03:27 +02:00
ActionBrowserForm.Designer.cs Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
ActionBrowserForm.resx Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
AngleForm.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
AngleForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
AngleForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
BitFlagsAndOptionsForm.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
BitFlagsAndOptionsForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
BitFlagsAndOptionsForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
BitFlagsForm.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
BitFlagsForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
BitFlagsForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
CenterOnCoordinatesForm.cs Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts 2020-05-22 22:30:32 +02:00
CenterOnCoordinatesForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
CenterOnCoordinatesForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ChangeMapForm.cs Fixed an issue that allowed to open Hexen format maps with a Doom format game configuration when using the "Open Map in Current WAD..:" feature. 2022-07-03 15:22:33 +02:00
ChangeMapForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ChangeMapForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ConfigForm.cs Game Configuration dialog: fixed a problem where the start editing mode was not saved correctly. Fixes #1052 2024-05-11 15:05:16 +02:00
ConfigForm.Designer.cs Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00
ConfigForm.resx Pass folder resources to SRB2 properly, using new launcher parameters 2023-06-03 00:09:26 +02:00
CustomFieldsForm.cs Edit Linedef Dialog: 2023-07-09 12:59:29 +02:00
CustomFieldsForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
CustomFieldsForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DelayedForm.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DelayedForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectBrowserForm.cs Effect browser form: fixed a bug where effects consisting of multiple bits were not selected correctly. Fixes #589 2021-07-31 23:51:47 +02:00
EffectBrowserForm.Designer.cs Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
EffectBrowserForm.resx Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
ErrorsForm.cs Apply workaround to datagridviews 2020-09-12 02:06:14 +02:00
ErrorsForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ErrorsForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ExceptionDialog.cs Add some more exception messages 2023-07-14 00:06:17 +02:00
ExceptionDialog.designer.cs Rebrand UDB to UZB 2023-05-26 16:55:19 +02:00
ExceptionDialog.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
FindReplaceOptions.cs Add map scripting capabilities to UDB (#656) 2021-11-28 14:00:24 +01:00
FlagsForm.cs Fixed a problem where the flags selection form could be too small to accommodate the "OK" button when the game configuration contained too few flags 2022-07-21 16:02:10 +02:00
FlagsForm.Designer.cs Fixed a problem where the flags selection form could be too small to accommodate the "OK" button when the game configuration contained too few flags 2022-07-21 16:02:10 +02:00
FlagsForm.resx Fixed a problem where the flags selection form could be too small to accommodate the "OK" button when the game configuration contained too few flags 2022-07-21 16:02:10 +02:00
FlatBrowserForm.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
FlatBrowserForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
FlatBrowserForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GridSetupForm.cs Sectors Mode, Linedefs Mode, 3D Floor Mode, Grid Setup: fixed a problem where textures were not shown in Windows's high contrast mode. Fixes #612 2021-09-04 12:21:17 +02:00
GridSetupForm.Designer.cs Sectors Mode, Linedefs Mode, 3D Floor Mode, Grid Setup: fixed a problem where textures were not shown in Windows's high contrast mode. Fixes #612 2021-09-04 12:21:17 +02:00
GridSetupForm.resx Sectors Mode, Linedefs Mode, 3D Floor Mode, Grid Setup: fixed a problem where textures were not shown in Windows's high contrast mode. Fixes #612 2021-09-04 12:21:17 +02:00
ILinedefEditForm.cs Refactor the code that open edit forms, to make it easier to add different forms in the future 2022-12-28 13:10:04 +01:00
IMainForm.cs UDBScript asynchronous execution (#684) 2022-01-03 14:33:34 +01:00
ISectorEditForm.cs Refactor the code that open edit forms, to make it easier to add different forms in the future 2022-12-28 13:10:04 +01:00
IThingEditForm.cs Refactor the code that open edit forms, to make it easier to add different forms in the future 2022-12-28 13:10:04 +01:00
LinedefColorPresetsForm.cs Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288 2021-03-22 10:41:21 +01:00
LinedefColorPresetsForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
LinedefColorPresetsForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
LinedefEditForm.cs Merge remote-tracking branch 'udb/master' 2023-07-14 00:19:00 +02:00
LinedefEditForm.Designer.cs Fixed nonsensical values being returned when using +++/--- in many fields. 2020-01-04 23:29:35 +01:00
LinedefEditForm.resx Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs. 2017-02-12 20:58:19 +02:00
LinedefEditFormSRB2.cs Fix bug with relative operations on linedef executor delay 2024-05-02 15:17:31 +02:00
LinedefEditFormSRB2.Designer.cs Make texture scaling actions more sensible, add multiply/divide by 2 actions 2024-05-24 15:05:59 +02:00
LinedefEditFormSRB2.resx Tweak SRB2 linedef editing form 2023-07-06 12:04:39 +02:00
LinedefEditFormUDMF.cs Merge remote-tracking branch 'udb/master' 2023-10-24 16:28:55 +02:00
LinedefEditFormUDMF.Designer.cs Edit Linedef dialog (UDMF): fixed a problem where the back sidedef's controls were not disabled correctly if their UDMF fields were not set in the game configuration 2023-10-24 20:43:15 +02:00
LinedefEditFormUDMF.resx Edit Linedef dialog (UDMF): fixed a problem where the back sidedef's controls were not disabled correctly if their UDMF fields were not set in the game configuration 2023-10-24 20:43:15 +02:00
MainForm.cs Fix classic rendering toggle not being part of the Rendering group 2024-02-10 14:41:35 +01:00
MainForm.Designer.cs Fix NiGHTS and zoom tube menu items 2023-06-04 22:09:46 +02:00
MainForm.resx Add menu & toolbar toggles for NiGHTS, zoom tube and polyobject rendering 2023-06-04 02:11:51 +02:00
MapOptionsForm.cs Fixed a problem where the last used game configuration was not saved for the new map dialog 2023-03-29 11:24:51 +02:00
MapOptionsForm.Designer.cs Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00
MapOptionsForm.resx Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
MenuSection.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
MessageBeepType.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
OpenMapOptionsForm.cs Fixed: Map options form window would become squished if the starting game configuration is invalid 2022-09-19 10:13:27 +03:00
OpenMapOptionsForm.Designer.cs Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00
OpenMapOptionsForm.resx Map options: removed checkbox for opening resources as read-only. Resources are now always opened as read-only. Fixes #559 2021-05-29 12:04:32 +02:00
PasteOptionsForm.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PasteOptionsForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PasteOptionsForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PluginToolbarButton.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PreAndPostCommandsForm.cs Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog. 2021-09-27 16:33:35 +02:00
PreAndPostCommandsForm.Designer.cs Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog. 2021-09-27 16:33:35 +02:00
PreAndPostCommandsForm.resx Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog. 2021-09-27 16:33:35 +02:00
PreferencesController.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PreferencesForm.cs Rename gzstretchview to doomstretchview 2024-02-24 22:09:57 +01:00
PreferencesForm.Designer.cs Merge remote-tracking branch 'udb/master' 2024-01-09 14:06:45 +01:00
PreferencesForm.resx Add support for toasts (#817) 2022-11-06 15:08:22 +01:00
ResourceOptionsForm.cs Add explicit PKE resource support (#901). Fixes #575 2023-06-09 11:16:21 +02:00
ResourceOptionsForm.Designer.cs Add explicit PKE resource support (#901). Fixes #575 2023-06-09 11:16:21 +02:00
ResourceOptionsForm.resx Resource options form: fixed a problem where the text box containing the path to the file could be focused. Fixes #806 2022-10-20 20:40:07 +02:00
RunExternalCommandForm.cs Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog. 2021-09-27 16:33:35 +02:00
RunExternalCommandForm.Designer.cs Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog. 2021-09-27 16:33:35 +02:00
RunExternalCommandForm.resx Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog. 2021-09-27 16:33:35 +02:00
ScriptEditorForm.cs Add map scripting capabilities to UDB (#656) 2021-11-28 14:00:24 +01:00
ScriptEditorForm.Designer.cs Add map scripting capabilities to UDB (#656) 2021-11-28 14:00:24 +01:00
ScriptEditorForm.resx Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
ScriptFindReplaceForm.cs Script Editor: fixed a crash when the find/replace dialog was opened and the previously selected script tabs do not exist anymore. Fixes #993 2023-12-02 16:18:41 +01:00
ScriptFindReplaceForm.Designer.cs Script Editor: pressing enter in the search box now performs the search. Pressing enter in the search box of the replace tab performs a search. Pressing enter in the replace box of the replace tab now performs a replacement. Pressing the Escape key now closes the dialog. Fixes #972 2023-11-05 20:21:04 +01:00
ScriptFindReplaceForm.resx Script Editor: pressing enter in the search box now performs the search. Pressing enter in the search box of the replace tab performs a search. Pressing enter in the replace box of the replace tab now performs a replacement. Pressing the Escape key now closes the dialog. Fixes #972 2023-11-05 20:21:04 +01:00
ScriptGoToLineForm.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ScriptGoToLineForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ScriptGoToLineForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SectorEditForm.cs Refactor the code that open edit forms, to make it easier to add different forms in the future 2022-12-28 13:10:04 +01:00
SectorEditForm.Designer.cs Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
SectorEditForm.resx Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
SectorEditFormSRB2.cs Allow relative operations and expressions for linedef executor delay and sector trigger tag fields 2024-04-26 11:29:08 +02:00
SectorEditFormSRB2.Designer.cs Make texture scaling actions more sensible, add multiply/divide by 2 actions 2024-05-24 15:05:59 +02:00
SectorEditFormSRB2.resx Sector edit form: Separate flags lists, reorganize tabs 2022-12-31 08:43:26 +01:00
SectorEditFormUDMF.cs Merge remote-tracking branch 'udb/master' 2023-10-24 16:28:55 +02:00
SectorEditFormUDMF.Designer.cs Fixed a problem where portal render style could not be set for the Eternity Engine game configuration 2023-11-22 21:28:12 +01:00
SectorEditFormUDMF.resx Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
StatusInfo.cs Add support for toasts (#817) 2022-11-06 15:08:22 +01:00
TagStatisticsForm.cs Apply workaround to datagridviews 2020-09-12 02:06:14 +02:00
TagStatisticsForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TagStatisticsForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TanColorTable.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TextEditForm.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TextEditForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TextEditForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TextureBrowserForm.cs Texture browser: properly sort subfolders 2024-04-18 00:12:29 +02:00
TextureBrowserForm.Designer.cs Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
TextureBrowserForm.resx Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
TextureSetForm.cs fixed: Classic Texture Select: selected item in white background is supposed to be blue; 2017-01-15 03:40:11 +02:00
TextureSetForm.Designer.cs Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
TextureSetForm.resx Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
ThingBrowserForm.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ThingBrowserForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ThingBrowserForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ThingEditForm.cs Refactor the code that open edit forms, to make it easier to add different forms in the future 2022-12-28 13:10:04 +01:00
ThingEditForm.Designer.cs Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs. 2017-02-12 20:58:19 +02:00
ThingEditForm.resx Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs. 2017-02-12 20:58:19 +02:00
ThingEditFormSRB2.cs Apply config-field-based controls to SRB2 editing forms 2023-10-24 18:18:41 +02:00
ThingEditFormSRB2.Designer.cs Apparently VertexDecimals affects every single numeric field, so revert its change 2023-12-09 14:23:09 +01:00
ThingEditFormSRB2.resx Implement thing edit form 2022-12-30 17:53:17 +01:00
ThingEditFormUDMF.cs Merge remote-tracking branch 'udb/master' 2023-10-24 16:28:55 +02:00
ThingEditFormUDMF.Designer.cs Added ability to enable/disable controls in the UDMF map element editing dialogs based on UDMF fields specified in the game configurations (#953) 2023-10-24 15:51:49 +02:00
ThingEditFormUDMF.resx Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
ThingsFiltersForm.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ThingsFiltersForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ThingsFiltersForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ThingStatisticsForm.cs Apply workaround to datagridviews 2020-09-12 02:06:14 +02:00
ThingStatisticsForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ThingStatisticsForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ToolbarSection.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
UpdateForm.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
UpdateForm.Designer.cs Rebranding 2019-12-24 09:14:28 +02:00
UpdateForm.resx Fixed wrong icon in auto-update Newsflash 2019-12-24 20:04:20 +02:00
VertexEditForm.cs Game Configurations: added support for enabling or disabling support for vertex heights in UDMF game configurations 2023-10-21 14:45:42 +02:00
VertexEditForm.Designer.cs Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
VertexEditForm.resx Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00